AE2 WCWT

AE2 WCWT (Wireless Comprehensive Work Terminal) is an integrated wireless terminal mod for Applied Energistics 2 / NeoForge 1.21.1.
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wcwt-1.3.10.jar

File namewcwt-1.3.10.jar
Uploader
lhy512103lhy512103
Uploaded
Sep 25, 2026
Downloads
1.5K
Size
1.2 MB
Mod Loaders
NeoForge
File ID
8970875
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:ae2-wcwt-1546802:8970875"

Learn more about Curse Maven

What's new

English

  1. Fixed: Oversized counts in client packets are rejected before allocation, so crafted packets can no longer exhaust server memory.
  2. Fixed: Pattern providers are tracked by a stable id, so adding or removing a provider no longer sends clicks and uploads to the wrong machine.
  3. Fixed: The EMI hammer button no longer overlaps EMI Recipe Sharing's share button (#23).
  4. Fixed: Using an item with a GUI from the toolkit extra bar no longer kicks the player from the server (#26).
  5. Fixed: Scrolling the toolkit extra bar in multiplayer no longer disconnects players (#25).
  6. Fixed: The toolkit extra bar no longer takes Shift+scroll or scrolls handled by other mods (#24).
  7. Fixed: The extra bar and terminals share one toolkit inventory, so items can no longer be duplicated or lost.
  8. Changed: The extra bar now works like MEST: number keys pick a slot in the current page and clicking a cell only selects it.
  9. Fixed: Equipping armor, pouring buckets, swapping hands and dropping from the extra bar now update the right cell.
  10. Fixed: Pick block selects a matching extra-bar cell, otherwise switches back to the vanilla hotbar.
  11. Fixed: Lowering toolkitSlotCount returns items in removed slots to the player.
  12. Added: Unit tests and a GitHub Actions build workflow.
  13. Changed: Moved pattern-upload and toolkit-storage code out of the terminal menu classes.
  14. Chore: Removed unused code and replaced deprecated API calls to keep the project warning-free.
  15. Fixed: Toolkit quick bars now use a dedicated layer above the vanilla hotbar, preventing offhand HUD overlap.
  16. Fixed: Advanced AE pattern inputs keep their encoded order, text-entry keys no longer trigger terminal shortcuts, empty terminals no longer refresh pinned rows during initialization, resonant conversion icons stay inside their buttons, and toolkit cards work with universal terminals.
  17. Fixed: Toolkit quick bars now reserve the vanilla offhand well and adapt their cell width like MEST, preventing overlap when the offhand is occupied.
  18. Added: Publishing a GitHub Release can automatically publish the matching NeoForge build to CurseForge and Modrinth.

中文

  1. 修复:客户端数据包中过大的数量会在分配前被拒绝,伪造的数据包不能再耗尽服务端内存。
  2. 修复:样板供应器改用稳定 ID 标识,增删供应器后点击和上传不会再落到别的机器上。
  3. 修复:EMI 锤子按钮不再与 EMI Recipe Sharing 的分享按钮重叠(#23)。
  4. 修复:在工具包扩展栏中使用带界面的物品不再把玩家踢出服务器(#26)。
  5. 修复:联机时滚动工具包扩展栏不再导致玩家掉线(#25)。
  6. 修复:工具包扩展栏不再抢占 Shift+滚轮和其他模组已处理的滚轮操作(#24)。
  7. 修复:扩展栏与终端共用同一份工具包库存,不会再刷物品或丢物品。
  8. 调整:扩展栏参考 MEST 实现,数字键在当前页内选格,点击格子只做选中。
  9. 修复:从扩展栏装备盔甲、倒水桶、交换主副手和丢弃物品时会更新正确的格子。
  10. 修复:鼠标中键选取方块时优先选中扩展栏中相同的物品,否则切回原版快捷栏。
  11. 修复:调小 toolkitSlotCount 后,被移除格子里的物品会退还给玩家。
  12. 新增:单元测试和 GitHub Actions 构建工作流。
  13. 调整:将样板上传和工具包存储代码从终端菜单类中拆出。
  14. 清理:删除未使用代码并替换过时 API,清理 IDE 警告。
  15. 修复:工具包扩展快捷栏改用原版快捷栏上方的独立图层,避免与副手 HUD 重叠。
  16. 修复:高级 AE 样板保留编码顺序;
  17. 修复:输入文字时不会触发终端快捷键;
  18. 修复:空终端初始化不再刷新置顶行;
  19. 修复:谐振转换图标保持在按钮范围内;
  20. 修复:通用终端也能识别工具包卡。
  21. 修复:工具包扩展快捷栏参考 MEST 预留原版副手槽,并自适应格子宽度,副手有物品时不再重叠。
  22. 新增:发布 GitHub Release 后,GitHub Actions 可自动将对应版本的 NeoForge 构建发布到 CurseForge 和 Modrinth。

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