wcwt-1.3.10.jar
Curse Maven Snippet
What's new
English
- Fixed: Oversized counts in client packets are rejected before allocation, so crafted packets can no longer exhaust server memory.
- Fixed: Pattern providers are tracked by a stable id, so adding or removing a provider no longer sends clicks and uploads to the wrong machine.
- Fixed: The EMI hammer button no longer overlaps EMI Recipe Sharing's share button (#23).
- Fixed: Using an item with a GUI from the toolkit extra bar no longer kicks the player from the server (#26).
- Fixed: Scrolling the toolkit extra bar in multiplayer no longer disconnects players (#25).
- Fixed: The toolkit extra bar no longer takes Shift+scroll or scrolls handled by other mods (#24).
- Fixed: The extra bar and terminals share one toolkit inventory, so items can no longer be duplicated or lost.
- Changed: The extra bar now works like MEST: number keys pick a slot in the current page and clicking a cell only selects it.
- Fixed: Equipping armor, pouring buckets, swapping hands and dropping from the extra bar now update the right cell.
- Fixed: Pick block selects a matching extra-bar cell, otherwise switches back to the vanilla hotbar.
- Fixed: Lowering
toolkitSlotCountreturns items in removed slots to the player. - Added: Unit tests and a GitHub Actions build workflow.
- Changed: Moved pattern-upload and toolkit-storage code out of the terminal menu classes.
- Chore: Removed unused code and replaced deprecated API calls to keep the project warning-free.
- Fixed: Toolkit quick bars now use a dedicated layer above the vanilla hotbar, preventing offhand HUD overlap.
- Fixed: Advanced AE pattern inputs keep their encoded order, text-entry keys no longer trigger terminal shortcuts, empty terminals no longer refresh pinned rows during initialization, resonant conversion icons stay inside their buttons, and toolkit cards work with universal terminals.
- Fixed: Toolkit quick bars now reserve the vanilla offhand well and adapt their cell width like MEST, preventing overlap when the offhand is occupied.
- Added: Publishing a GitHub Release can automatically publish the matching NeoForge build to CurseForge and Modrinth.
中文
- 修复:客户端数据包中过大的数量会在分配前被拒绝,伪造的数据包不能再耗尽服务端内存。
- 修复:样板供应器改用稳定 ID 标识,增删供应器后点击和上传不会再落到别的机器上。
- 修复:EMI 锤子按钮不再与 EMI Recipe Sharing 的分享按钮重叠(#23)。
- 修复:在工具包扩展栏中使用带界面的物品不再把玩家踢出服务器(#26)。
- 修复:联机时滚动工具包扩展栏不再导致玩家掉线(#25)。
- 修复:工具包扩展栏不再抢占 Shift+滚轮和其他模组已处理的滚轮操作(#24)。
- 修复:扩展栏与终端共用同一份工具包库存,不会再刷物品或丢物品。
- 调整:扩展栏参考 MEST 实现,数字键在当前页内选格,点击格子只做选中。
- 修复:从扩展栏装备盔甲、倒水桶、交换主副手和丢弃物品时会更新正确的格子。
- 修复:鼠标中键选取方块时优先选中扩展栏中相同的物品,否则切回原版快捷栏。
- 修复:调小
toolkitSlotCount后,被移除格子里的物品会退还给玩家。 - 新增:单元测试和 GitHub Actions 构建工作流。
- 调整:将样板上传和工具包存储代码从终端菜单类中拆出。
- 清理:删除未使用代码并替换过时 API,清理 IDE 警告。
- 修复:工具包扩展快捷栏改用原版快捷栏上方的独立图层,避免与副手 HUD 重叠。
- 修复:高级 AE 样板保留编码顺序;
- 修复:输入文字时不会触发终端快捷键;
- 修复:空终端初始化不再刷新置顶行;
- 修复:谐振转换图标保持在按钮范围内;
- 修复:通用终端也能识别工具包卡。
- 修复:工具包扩展快捷栏参考 MEST 预留原版副手槽,并自适应格子宽度,副手有物品时不再重叠。
- 新增:发布 GitHub Release 后,GitHub Actions 可自动将对应版本的 NeoForge 构建发布到 CurseForge 和 Modrinth。
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