Lightning Tech: Simulation

Grow reusable simulation crystals, build a laser and particle production line, and supply machines through AE2-powered chambers and wireless output interfaces.
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Lightning Tech: Simulation 0.2.1

File namelightning-tech-simulation-0.2.1.jar
Uploaded
Oct 11, 2026
Downloads
84
Size
1.8 MB
Mod Loaders
NeoForge
File ID
9127410
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:ae2-lightning-tech-simulation-1727853:9127410"

Learn more about Curse Maven

What's new

Lightning Tech: Simulation 0.2.1

This is the first public release of the 0.2 series. It combines the previously unpublished 0.2.0 laser production line with the 0.2.1 Overload Output Interface. Existing simulation crystals, chambers and the Overload Thunder Coil remain available.

Laser and particle production

Build a high-energy laser emitter and route its beam through constraint, enhancement, burst, deflection and focusing matrices. Deflectors combine multiple inputs and distribute their energy across enabled output faces. A focused beam feeds the collapse core; emitted particles continue towards the particle constrainer, which converts them into FE using compatible consumables.

The line includes survival recipes, operating information and G-key guides. Multiblock automatic construction takes materials from the player's inventory first, then from the connected ME network, with a construction preview showing missing or obstructed positions.

High-energy workstation and Transcendent Crystal

The 7×7×7 workstation uses the shared laser frame, glass and optical port. By default, a single beam must exceed 1GFE to drive it. It inherits overloaded processing-factory recipes, consumes their materials, and replaces their original FE/lightning costs with laser power; the default limit is 1024 operations every two ticks.

The workstation supports large item buffers, fluid tanks and container interaction. Adjacent-container output and ME export have separate switches. JEI pages show workstation recipes and their laser requirement.

256 Overload Crystals can produce four pale-blue Transcendent Crystals in the workstation. A Tesla coil fitted with a Lightning Collapse Matrix can consume them to produce EHV lightning. They also work as particle-constrainer consumables; G guides and JEI describe the requirements.

Overload Output Interface

Configure 36 virtual resource slots across two pages. Normal mode supplies adjacent containers; wireless mode sends each source slot's resource to selected target faces. Quantities are a shared per-slot transfer budget, rather than a target stock limit. Supply continues while the network has resources and the target accepts them. The interface has no collection or passive-input path.

Use the connector on the source interface, Shift-scroll to select a slot, then use it on a target face. Using it again on that face disconnects the selected slot. Ctrl bulk binding only adds missing links. The target-management page can remove individual links or clear a slot, and each source slot has its own connection color.

Multiple targets share a slot's transfer budget. Links follow the slot when its template changes; an empty slot pauses resource output. An Induction Card supplies FE to all valid connections, deduplicating repeated target faces. The default same-dimension range is 128 blocks; cross-dimension links are enabled, without force-loading target chunks.

Configuration and fixes

The native mod configuration screen exposes machine parameters, capacities, wireless range and the particle-constrainer explosion switch. Lowering capacities preserves existing contents; multiplayer uses server settings.

This release fixes the Sodium chunk-mesh crash after automatic construction, caches shell lighting and culls off-screen geometry, and updates construction-preview rendering. Upgrade-card insertion and JEI entry points are improved. Client buttons, key bindings and connector rendering support the relocated APIs in AE2 Lightning Tech 2.1.2-beta2.

Requirements and installation

Minecraft 1.21.1, Java 21, and NeoForge 21.1.252 or newer within 21.1.x. Recommended stack: NeoForge 21.1.255, AE2 19.2.18, AE2 Lightning Tech 2.1.2-beta2, Thunderbolt Core 2.0.3-beta2 and GuideME 21.1.19.

AE2, AE2 Lightning Tech, Thunderbolt Core and GuideME are required and are separate projects. Install one copy of each dependency; Reborn and the current main projects use the same mod IDs. Applied Flux and its dependencies are optional, but ME-network FE transfer requires Applied Flux FE storage cells. Ordinary AE energy cells only power the network. JEI, Mekanism and Mystical Agriculture integrations are optional; the Packaged Pattern Provider addon is not required.

Back up worlds and remove the older addon JAR before installing lightning-tech-simulation-0.2.1.jar on both client and server. Sources JARs and source ZIPs are development files. Existing overload_sim registry and save IDs are retained. See README for declared dependency ranges, and docs/releases/0.2.1-verification.md for the actual release checks.

Source and licenses

Source and issues: https://github.com/chenyongkang488-maker/AE2-Lightning-Tech-Simulation

Original code, documentation and artwork: MIT. Adapted output-interface code and layout: LGPL-3.0-only. Derived crystal, logo, module and output-interface artwork: CC BY-NC-SA 3.0. Full attribution, modification notes and license texts are included in the source repository and JAR.


闪电科技:模拟 0.2.1 更新公告

本次是 0.2 系列的首次公开更新。此前开发的 0.2.0 未单独发布,整套激光产线与 0.2.1 的过载输出接口一起收录在这一版中。已有模拟水晶、模拟室和过载雷鸣线圈继续保留。

整套激光与粒子产线

新增高能激光发射器,以及约束、强化、爆发、偏折和聚焦矩阵。通过不同矩阵调整激光强度与光路,偏折矩阵可汇合多个输入,再按启用的输出面分流。

聚焦后的激光进入坍缩核心,产生的粒子继续沿光路送往粒子约束器。约束器使用对应耗材处理粒子并输出 FE,支持超限水晶及多种原版、闪电科技和可选模组材料。整条产线按实际接收与消耗结算,保存未用完的资源余量。

设备提供生存制造配方、运行状态和 G 键指南。多方块可自动搭建并显示施工投影,材料优先从背包取用,再从已连接的 AE 网络补齐。

强能工作站与超限水晶

强能工作站是 7×7×7 多方块,使用通用激光框架、玻璃和光口。默认在单束激光强度严格超过 1GFE 时工作,继承过载处理工厂配方,以激光替代原 FE/闪电费用,仅消耗配方材料;默认每两 tick 最多处理 1024 次。

工作站支持大容量物品缓存、真实流体槽和容器交互。相邻容器自动弹出与 AE 网络产物导出可分别开启,并补齐 JEI 的工作站配方页面。

新增淡蓝色超限水晶:在强能工作站中,256 个过载水晶可制成 4 个超限水晶。装有闪电坍缩矩阵的特斯拉线圈可使用超限水晶生产极高压;它也可用作粒子约束器耗材。相关门槛与用法可在 G 指南和 JEI 中查看。

过载输出接口

新增独立的过载输出接口,提供 36 个虚拟样板槽,两页各 18 组。普通模式向相邻容器供货;无线模式按源槽位向绑定目标的指定面供货。数量设置代表每槽每轮共享的输出预算,持续供应直到网络缺货或目标拒收。接口没有回收和被动输入功能。

连接工具操作:右键源接口 → Shift+滚轮选择槽位 → 右键目标面。再次右键同一目标面可取消当前槽连接;Ctrl 批量绑定只添加缺失连接。目标管理页可以删除单条连接或清空某槽,36 个源槽各有固定颜色的连接光线。

同槽支持多个目标,更换样板后连接立即跟随新的供货内容,空槽暂停资源输出。安装感应卡后向所有有效连接供 FE,重复目标面只供能一次。默认同维度范围 128 格,允许跨维度;不会强制加载目标区块。

配置、交互与兼容修复

主菜单 → 模组 → 闪电科技:模拟 → 配置,可调整机器运行数值、容量、范围和约束器爆炸开关。修改容量上限会保留已有库存;新的机器参数按配置说明生效,多人游戏以服务器配置为准。

本版修复 Sodium 环境自动搭建后的外壳光照查询崩溃,优化外壳光照缓存和视野裁剪,并调整施工投影绘制。补齐升级卡右键插入与 JEI 页面入口,适配新版闪电科技移动后的客户端按钮、快捷键和连接光线渲染路径。

前置与升级

适用于 Minecraft 1.21.1 / NeoForge / Java 21。推荐配套:

组件 推荐版本
NeoForge 21.1.255(本模组最低 21.1.252,限 21.1.x)
Applied Energistics 2 19.2.18
AE2 Lightning Tech 2.1.2-beta2
Thunderbolt Core 2.0.3-beta2
GuideME 21.1.19

AE2、AE2 Lightning Tech、Thunderbolt Core 和 GuideME 是必需前置。AE2 Lightning Tech 与 Thunderbolt 是独立项目,不随本模组分发。旧 Reborn 和新主项目使用相同 ID,每种前置只安装一份。

Applied Flux(应用通量)及其前置为可选组件;通过 ME 网络存取 FE 时,需要应用通量的 FE 存储单元,AE 能源单元只承担网络运行开销。JEI 可选,用于配方展示;Mekanism 和神秘农业等为可选兼容内容。封包样板供应器不是本模组的必需前置。

升级前备份存档,移走旧附属 JAR,再安装 lightning-tech-simulation-0.2.1.jar。客户端与服务器同步更新;sources JAR 和源码 ZIP 用于开发,不放入 mods。内部 overload_sim ID、资源命名空间和原有注册 ID 保留。

声明的依赖范围及构建命令见 README。后续前置更新仍可能改变 API;推荐组合与本次实际验证结果见 docs/releases/0.2.1-verification.md。

源码与许可

源码及问题反馈:https://github.com/chenyongkang488-maker/AE2-Lightning-Tech-Simulation

原创代码、文档与原创美术采用 MIT。参考闪电科技实现的输出接口代码和布局保留 LGPL-3.0-only;改编水晶、标志、模块图标及输出接口贴图保留 CC BY-NC-SA 3.0。完整署名、来源和修改说明见 LICENSES.md、THIRD_PARTY_NOTICES.md 与 JAR 内许可文本。

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