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AE2 Custom Channels

Customize AE2 channel limits independently for normal cables, dense cables, controllers, and Ad-Hoc networks. Supports infinite channels.
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Description

AE2 Custom Channels

AE2 Custom Channels is a lightweight ASM Coremod for Applied Energistics 2 (1.7.10) that gives you complete control over the channel limits of your ME network.

Tired of being restricted by the default 8-channel or 32-channel limits? Or just want to tweak the numbers for your custom modpack? This mod allows you to independently customize the channel capacity for Normal Cables, Dense Cables, Controller Faces, and Ad-Hoc networks.

✨ Features

  • Fully Configurable: Change the channel limits to any positive integer (e.g., 4, 16, 128).
  • Infinite Mode: Set any limit to "infinite" to completely remove channel restrictions for that specific part of the network.
  • Independent Settings: Customize different limits for different network components:
    • Normal Cables (Default: 8)
    • Dense Cables (Default: 32)
    • Controller Faces (Default: 32)
    • Ad-Hoc Networks (Networks without a controller, Default: 8)
  • Highly Compatible & Stable: Modifies the underlying bytecode via ASM without breaking AE2's core item registrations or the game's UI. Keeps AE2's original pathfinding algorithm intact (no server lag, no chunk crashes, and the smart cable UI will accurately display the new limits).

⚙️ Configuration

  1. Launch the game once to generate the config file.
  2. Close the game and open .minecraft/config/AE2CustomChannels.cfg with any text editor.
  3. Modify the values under the [general] category.

Here is an example of the config file:

general { # Max channels a controller face can output. [default: 32] S:controllerFaceLimit=32

# Max channels a normal cable can carry. [default: 8]
S:normalCableLimit=8

# Max channels a dense cable can carry. [default: 32]
S:denseCableLimit=32

# Max channels for an Ad-Hoc network (no controller). [default: 8]
S:adHocLimit=8

}

💡 To enable Infinite Channels: Simply change the number to infinite. For example: S:normalCableLimit=infinite

(Note: Since this modifies core classes, YOU MUST RESTART THE GAME after changing the configuration for it to take effect.)

⚠️ Incompatibility Notice: This mod is designed for the standard 1.7.10 AE2. It is NOT compatible with heavily modified AE2 versions in modpacks like GTNH (GregTech: New Horizons).

⚠️ Important Notes

  • Requires Applied Energistics 2 (1.7.10): This mod cannot function without AE2.
  • Coremod Warning: Because this mod uses ASM to modify AE2's core classes (GridConnection, GridNode, and PathGridCache), it may be incompatible with other mods that modify AE2's channel logic in the exact same classes.
  • Multiplayer: This mod must be installed on both the client and the server.

📜 Credits

  • Massive thanks to the Applied Energistics 2 team for creating such an amazing mod.
  • Thanks to the community for testing and feedback.

You are free to include this mod in any modpack!

AE2 Custom Channels Team

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