Adventurers Wake 0.0.32
Curse Maven Snippet
What's new
Adventurer's Wake — v0.0.32
World Generation
- Reworked the entire World Generation of the Jungle Dimension
- 3 New Biomes: Jungle Peaks, Clover Fields & Abyssal Trenches
- Several New Coral Features in the Abyssal Trench Biome
- The Oceans now feel vast and overgrown, blooming with large custom Coral Reefs and teeming with endless ruins to explore
- New Ruins Feature for 3 biomes (Abyssal Trenches, Lush Jungle and Deep Jungle)
- Entity Spawning has been Completely reworked, Adding new Mobs and tweaking the values for old mobs.
- Fixed the Jungle Dimension not having a day/night Cycle
- New Rare Melon Ruin Structure
- New Rare Statue Ruin Structure
- New Random Jungle Ruins
Structures & Bosses
- New Sunken Pirate Ship Dungeon
- New Pirate Mini-Boss
- Jar of Dirt
- New, Much better looking. Jungle Ocean Temple (Entrance to the Ocean Dungeon)
- 3 New Jungle Mineshaft Rooms/Pieces
- Jungle Mineshafts now Generate about x2-x3 the size now
- Jungle Mineshafts are about half as common (Loot there is much better)
Items & Blocks
- XP Tomes - Five Levels (8, 16, 32, 64, 128)
- Vineiron Block, plus a Raw Vineiron Block
- Obsidian Stairs, Slabs, Trapdoor & Walls
- Druid Armor & tools is now craftable in survival
- Speedy Red Shoes
- Melon Launcher Weapon
Mobs and Combat
- Jungle Brute HP buffed: 50 -> 60
- Jungle Brute XP reward buffed
- Piranha damage buffed: 6 -> 8
- Prismarine Armor now confuses guardians
- Druid Golem Buffed (Significantly)
- Feeding the Druid Golem buffs the Golem significantly more than before
- New Jungle bat Mob
Farming & Harvesting
- Improved harvesting logic for Wild Jungle Fruit Bushes and all Farmed Jungle Fruit Bushes, and Luck now applies to both
- Increased the reward for using Luck potions on Wild Jungle Bushes
- Baby Jungle Bushes can now be cloned with plantfood, making farms much easier to start
- Jungle Shrooms now spread when bonemealed: 50% base, 70% with Luck
- Magic Mushroom double dupe chance buffed: 20% -> 35%, triple dupe chance: 10% -> 15%
- Crafting Plant Food now yields 3 instead of 2
- Jungle Fruit Effect Duration Nerfed
- New rare Sundrop Flower: Found in Lush Jungle Biome
Loot & Trading
- Expedition Scout buying trades buffed
- Jungle Mineshaft loot table nerfed (Too Many Pickaxes)
- Added Leather to the Jungle Mineshaft loot table
- Moai Blessings are now more rewarding and more interesting
- Moai Blessings are More Exotic or More Dangerous, Given Greater Loot or spawning More enemies
- Moai Blessings Now have Better "Animations" for celebrating your wins and loses
Progression & World
- HP Upgrade XP requirements tweaked: 50, 55, 60, 65, 75, 100, 100, 125, 125, 150
- Dimension "Extra Ore" changed from Gold to Emerald. Clover Fields still has extra Gold (With EXTRA Large Patches)
Kings Crown Changes
- Both Kings crowns have been completely Reworked
- Golden Kings Crown now gives Luck, Regeneration and auto-smelting
- Combat Crown now has a Rage Mechanic Stacking a Damage Buff per kill
- Both Crowns have better Abilities (Not Listing all the changes here)
- The crowns are slightly easier to level up, Raising Armor & Armor Toughness.
- Kings Compass Should Actually work now (I hope)
Bug fixes
- Fixed Vine Obsidian drops
- Emberite Gem Ore now drops correctly
- Fixed odd Jungle Guardian Sword interactions when holding a shield
- Fixed Jungle Brute spawning
- King Compass now works
- "Age of the Kings" now actually triggers
- Dungeon Generation should no longer bug out
- Ocean "Shelves" no longer cause massive lag with falling sand/gravel
- Ocean Features no longer float
- Fixed the HP UI upgrade window layering
This mod has no additional files