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Adventure Travel

Travel gear for explorers: walking stick, explorer boots, swim fins, snorkel, a hang glider and climbing ropes with grip stamina.

Adventure Travel

Travel gear for explorers: easier slopes, falls, swimming, breathing and climbing, plus a hang glider.

Nothing here replaces elytra or enchantments: every item is an early-game helper with a fair cost. All recipes use vanilla materials and a regular crafting table.

Items

Items Description Recipe
Walking stick Hold it in your off hand to step up full blocks without jumping.
+0.5 Step Height
+5% Speed
Durability: 375
Wear: 1 every 20 s while walking
Repair: any planks
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Explorer boots Leather-like boots for hiking: fall 5 blocks without damage and keep your pace on slow blocks.
+2 Safe Fall Distance
+0.3 Movement Efficiency
Durability: 260
Repair: leather
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Hang glider Goes in its own Glider slot (Curios). You always lose height. It cannot be used together with elytra. Jump in mid-air to deploy. Sneak to fold. W dives, S brakes, A/D slide sideways.
Durability: 320 (1 per second of gliding)
Speed: 7 blocks/s forward, 1.6 blocks/s down
Repair: phantom membrane
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Swim fins Swim like with Depth Strider I. A little slower on land.
+0.33 Water Movement Efficiency
-10% Speed
Durability: 260
Repair: leather
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Snorkel Extra breath underwater, like Respiration I.
+1 Oxygen Bonus
Durability: 220
Repair: leather
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Rope coil Use on a ceiling, a wall or a ledge to unroll a rope downwards. Break any segment to recover it. Length: 24 blocks Space (or W against a wall) to climb. Sneak to hold still (uses grip). Release to slide down. Grip: the knot bar above your hunger drains while you climb or hold still. If it reaches zero you fall. It refills when you touch the ground or water. image
Rope arrow Shoot at a ceiling or a wall to hang a rope. Climbs to ledges up to 2 blocks above. Length: 24 blocks Space (or W against a wall) to climb. Sneak to hold still (uses grip). Release to slide down. Grip: the knot bar above your hunger drains while you climb or hold still. If it reaches zero you fall. It refills when you touch the ground or water.
Reach: 32 blocks
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Reinforced rope coil Use on a ceiling, a wall or a ledge to unroll a rope downwards. Break any segment to recover it. Length: 48 blocks Space (or W against a wall) to climb. Sneak to hold still (uses grip). Release to slide down. Grip: the knot bar above your hunger drains while you climb or hold still. If it reaches zero you fall. It refills when you touch the ground or water. image
Double reinforced rope coil Use on a ceiling, a wall or a ledge to unroll a rope downwards. Break any segment to recover it. Length: 72 blocks Space (or W against a wall) to climb. Sneak to hold still (uses grip). Release to slide down. Grip: the knot bar above your hunger drains while you climb or hold still. If it reaches zero you fall. It refills when you touch the ground or water. image
Grappling arrow Shoot at a ceiling or a wall to hang a rope. Climbs to ledges up to 2 blocks above. Reaches further (up to 80 blocks) and deploys a 72-block rope. Space (or W against a wall) to climb. Sneak to hold still (uses grip). Release to slide down. Grip: the knot bar above your hunger drains while you climb or hold still. If it reaches zero you fall. It refills when you touch the ground or water.
Flight: 1.4× faster, 0.6× gravity
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Effects

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Ropes and grip

  • Use a coil on a ceiling, a wall or a ledge to unroll a rope downwards. Break any segment to get the whole coil back.
  • Climb: Space, or W against a wall. Hold still: Shift. Slide down: release the keys.
  • Climbing and holding still drain your grip. A row of knots above the hunger bar shows how much is left.
  • The knots turn red below 30%. Below 10% they shake and flash, and the rope creaks.
  • If your grip runs out you let go and fall. Grip refills in a few seconds on the ground or in water.
  • While on a rope you can use tools and mine at normal speed.
  • Vanilla ladders and vines are never affected.

Rope tiers and arrows

  • Rope coil: 24 blocks. Reinforced: 48 blocks. Double reinforced: 72 blocks.
  • The iron nugget reinforces the joint between two coils.
  • Rope arrow: shoot it at a ceiling or wall up to 32 blocks away to hang a 24-block rope.
  • Grappling arrow: flies faster and drops less, anchors up to 80 blocks away and hangs a 72-block rope.
  • Both arrows work with bows, crossbows and dispensers. Picking the rope up gives back the same coil or arrow.

Hang glider

  • Put it in the Glider slot (Curios), so it does not take your chest slot.
  • Jump in mid-air while falling to deploy it. Shift folds it.
  • W dives (faster, loses more height), S brakes, A / D slide sideways.
  • It never gains height, and it cannot be used together with elytra, so elytra keep their place as end-game flight.
  • The folded glider shows on your back or at your belt (client option).

Durability and repair

  • Durability sits between iron and diamond.
  • The walking stick is repaired with planks, the glider with phantom membrane, and the snorkel and boots with leather.
  • Every item accepts Unbreaking and Mending; the explorer boots also take boot enchantments.

Controls

Action Default key
Toggle Adventure Travel debug F8

Configuration

Server, synced to clients (per world) — <world>/serverconfig/adventuretravel-synced.toml

Option Default Allowed Description
rope.gripEnabled true true / false Enable grip stamina on Adventure Travel ropes. Vanilla ladders and vines are never affected.
rope.climbDrainMultiplier 1.5 0 – 100 Grip drain multiplier while climbing up (1.0 = one second of grip per second).
rope.holdDrainMultiplier 1 0 – 100 Grip drain multiplier while sneaking to hold still.
rope.recoverSeconds 5 0.05 – 600 Seconds on the ground to refill the grip from empty to full.
rope.warningThreshold 0.3 0 – 1 Grip fraction below which the rope starts creaking.
rope.criticalThreshold 0.1 0 – 1 Grip fraction below which the creaking gets louder and the camera shakes.
rope.steadyGripDrainMultiplier 0.5 0 – 10 Grip drain multiplier while the Steady grip effect is active.
rope.steadyGripRestoreFraction 0.4 0 – 1 Fraction of the maximum grip restored instantly when Steady grip is applied.
rope.maxRopeLength 24 1 – 128 Maximum number of segments a basic rope coil or rope arrow unrolls.
rope.reinforcedRopeLength 48 1 – 128 Maximum number of segments a reinforced rope coil unrolls.
rope.doubleReinforcedRopeLength 72 1 – 128 Maximum number of segments a double reinforced rope coil or grappling arrow unrolls.
rope.maxAnchorDistance 32 1 – 256 Maximum distance in blocks between the shooter and the impact for a rope arrow to anchor.
rope.grapplingAnchorDistance 80 1 – 256 Maximum distance in blocks between the shooter and the impact for a grappling arrow to anchor.

Client — config/adventuretravel-client.toml

Option Default Allowed Description
gliderFoldedStyle BELT BELT / BACK How the hang glider looks while you are not gliding: BELT (rolled bundle at the belt) or BACK (canopy folded on the back).
debugOverlay false true / false Show the debug overlay (speed, movement state, attributes and durability) when the game starts. The keybind toggles it at runtime.
gripHud true true / false Show the grip bar (a row of knots above the hunger bar) while climbing an Adventure Travel rope or recovering grip.

FAQ

Does it work with elytra?

You can carry both, but the hang glider will not deploy while you wear elytra.

Is it needed on the server?

Yes. Install it on both the client and the server, together with GeckoLib and Curios.

Can I include it in my modpack?

Yes, in any modpack published on CurseForge.

Requirements

  • Minecraft 26.3
  • NeoForge 26.3.0.50-beta
  • Geckolib 5.5.7
  • Curios 17.0.0-beta.3

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