adventure_power

A simple mod that provides two accessories and 25 abilities unlocked through achievements.

Foreword

If equipment and accessories are your power, then what do you have without them?

You still have the experiences of your adventure, and the awakened power gained along the way.

Power belongs to oneself, not to external objects.

Introduction

This mod provides two accessories ("Beginning of the Adventure" and "End of the Adventure"), along with 25 abilities unlocked through advancements. There are 10 advancements in total. Once all advancements are unlocked, all abilities will undergo an "Awakening," receiving a massive enhancement. All abilities are bound to the player, not the accessories; even if the accessories are lost, the use of abilities remains unaffected. Abilities can be freely toggled on or off. By default, press P to manage abilities, O to manage positive buffs, Y to switch active abilities, and G to cast active abilities. "Beginning of the Adventure" is obtained at the start of the game, and "End of the Adventure" will automatically replace it once all advancements are completed. The order of abilities and advancements can be customized using datapacks.

This mod depends on Curios API.

The adventure_power Team

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