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Advent of Ascension (Nevermine)

An all-in-one RPG mod with new skills, weapons, armour, mobs, bosses, dimensions, and more!
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AoA3 3.5-Beta-4

File nameAoA3-3.5-1.16.5-Beta-4.jar
Uploader
ScimiguyScimiguy
Uploaded
Apr 11, 2021
Downloads
34.7K
Size
67.4 MB
Mod Loaders
Forge
File ID
3272095
Type
B
Beta
Supported game versions
  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:advent-of-ascension-nevermine-311054:3272095")

Learn more about Curse Maven

What's new

Advent of Ascension 3 Changelog
(+: Added; -: Removed; *: Modified)

 

3.5-Beta-4:
Blocks:
- Removed Erebon Shrine.
- Removed Luxon Shrine.
- Removed Pluton Shrine.
- Removed Selyan Shrine.

 

Items:
* Fixed Heat Wave not showing its firing rate. (Github issue #2476)
* Added Distorting Artifact effects to Lunalus and Lelyetia.

 

Entities:
* Fixed Shik only spawning from Dense Stone when the player has silk touch.
- Removed Portal Master.
- Removed Coralon.
- Removed Hydrolon.

 

Advancements:
* Fixed Breathless having the wrong icon.

 

Locale:
* Fixed a missing letter in the Shell description. (Github issue #2470)

 

Structures:
* Fixed the Professor in his structure always spawning with the wrong health. (Github issue #2475)
* Fixed some structures generating at y=0.
* Try again to fix Guardian Tower.
+ Re-added structures to Mysterium.

 

Dimensions:
- Removed the wind from Shyrelands.
* Fixed Nowhere blocking the Jukebox's usage. (Github issue #2473)

 

Misc:
* Removed all AoA entity spawn entries for mushroom island biomes.
* Added bastion treasure to the loot list for aoa loot. (Github suggestion #2484)
* Added rarities to a number of AoA blocks and items. (Github suggestion #2479)

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