Introduction
This mod allows you to receive some bonuses after obtaining the advancements, and almost everything is configurable.This makes advancements more useful and motivates players to complete them
By default, for every 5 advancements a player achieves(10 for the first time), they will receive a reward of 2 points of maximum health, 5% attack damage, and 5% attack speed bonus.
You can view the current bonuses in the advancement interface.(From top to bottom, they represent health, attack damage, and attack speed)

Configurable:
- The number of advancements required for players to get the first reward(Default: 10)
- The number of advancements required each time for players to get subsequent rewards(Default: 5)
- The maximum health bonus that the player will receive each time they get a reward(Default: 2)
- The attack damage bonus(in percentage) that the player will receive each time they get a reward(Default: 5)
- The attack speed bonus(in percentage) that the player will receive each time they get a reward(Default: 5)
- The maximum number of times a player can receive rewards(Default: 10000)
Postscript
This mod adds the command /advancement_reward, allowing players to set bonuses they own.
This mod is inspired by Spice of Life: Carrot Edition
Mod made with MCreator.