File Details
[NEOFORGE] Advanced XRay 21.11.0
- R
- Dec 17, 2025
- 209.17 KB
- 52.2K
- 1.21.11
- NeoForge
File Name
advanced-xray-neoforge-21.11.0.jar
Supported Versions
- 1.21.11
Curse Maven Snippet
[21.11.0]
Changed
- Ported to Minecraft
1.21.11
Fixed
- Rendering lava blocks would not show correctly as they were rendering transparent
- Lava toggle button not working correctly
- Shaders should "just work"...
[21.9.2]
Fixed
- Hopefully address various shader issues with Iris specifically. Big thanks to all the users that helped as part of #317
[21.9.1]
Fixed
- Minecraft version range to allow for
1.21.9alongside1.21.10versions.
[21.9.0]
Changed
- Updated to Minecraft 1.21.9
[21.8.4]
Added
- Added alpha channel to the color picker for blocks to allow for transparency. Thanks to #329 by @Groovin-Dev
[21.8.3]
Fixed
- Potential crash when rendering blocks that are broken.
[21.8.2]
Fixed
- Remove block button no longer showing on the edit block screen.
[21.8.1]
Fixed
- Small issue with state checking. If a block now changes state in-world, whilst the block is enabled, and it no longer matches, it will be removed from the outline render.
- This is specifically tailored to blocks like
Suspicious SandandSuspicious Gravelwhich change state when brushed.
- This is specifically tailored to blocks like
Changed
- Lowered NeoForge minimum version to
1.21.7to allow for1.21.7&1.21.8support
[21.8.0]
Changed
- Ported to
1.21.6,1.21.7,1.21.8 - Basically rewrote most of the mod to improve performance
- All data is now stored in the
config/xrayfolder instead of being in both the config and anxrayfolder- This means older configs will no longer work
- Block store has been improved to support categories but this is not yet implemented in the UI
- Block store now supports
rgb,hsl,hexand0xcolor formats for thecolorfield - Support has been added for more scan targets but this is not yet implemented in the UI
- Block store now supports
- Reworked the scanning code to hopefully remove lag on scanning large areas
- Reworked the block rendering to use VBOs per chunk to improve performance

