File Details
[FABRIC] Advanced XRay 26.1.0.1
- R
- Mar 30, 2026
- 209.37 KB
- 72.2K
- 26.1.2+2
- Fabric
File Name
advanced-xray-fabric-26.1.0.1.jar
Supported Versions
- 26.1.2
- 26.1.1
- 26.1
Curse Maven Snippet
## [26.1.0.1] ### Changed - Updated to `26.1` ## [21.11.0] ### Changed - Ported to Minecraft `1.21.11` ### Fixed - Rendering lava blocks would not show correctly as they were rendering transparent - Lava toggle button not working correctly - Shaders should "just work"... ## [21.9.2] ### Fixed - Hopefully address various shader issues with Iris specifically. Big thanks to all the users that helped as part of [#317](https://github.com/AdvancedXRay/XRay-Mod/issues/317) ## [21.9.1] ### Fixed - Minecraft version range to allow for `1.21.9` alongside `1.21.10` versions. ## [21.9.0] ### Changed - Updated to Minecraft 1.21.9 ## [21.8.4] ### Added - Added alpha channel to the color picker for blocks to allow for transparency. Thanks to [#329](https://github.com/AdvancedXRay/xray-mod/pull/329) by [@Groovin-Dev](https://github.com/Groovin-Dev) ## [21.8.3] ### Fixed - Potential crash when rendering blocks that are broken. ## [21.8.2] ### Fixed - Remove block button no longer showing on the edit block screen. ## [21.8.1] ### Fixed - Small issue with state checking. If a block now changes state in-world, whilst the block is enabled, and it no longer matches, it will be removed from the outline render. - This is specifically tailored to blocks like `Suspicious Sand` and `Suspicious Gravel` which change state when brushed. ### Changed - Lowered NeoForge minimum version to `1.21.7` to allow for `1.21.7` & `1.21.8` support ## [21.8.0] ### Changed - Ported to `1.21.6`, `1.21.7`, `1.21.8` - Basically rewrote most of the mod to improve performance - All data is now stored in the `config/xray` folder instead of being in both the config and an `xray` folder - This means older configs will no longer work - Block store has been improved to support categories but this is not yet implemented in the UI - Block store now supports `rgb`, `hsl`, `hex` and `0x` color formats for the `color` field - Support has been added for more scan targets but this is not yet implemented in the UI - Reworked the scanning code to hopefully remove lag on scanning large areas - Reworked the block rendering to use VBOs per chunk to improve performance

