File Details
AdvancedRocketry 1.12.2-2.0.0-257 build -257 for 1.12.2
- B
- Dec 31, 2021
- 5.83 MB
- 42.3K
- 1.12.2
File Name
AdvancedRocketry-1.12.2-2.0.0-257-universal.jar
Supported Versions
- 1.12.2
Current release 1.12.2-2.0.0-257
- Update stale.yml
- Hopefully fix NPE with space elevator
- Fix added unneeded todo
- Fix rocket rendering stuff
- Add stuff same as 1.16.5
- Fix fog coloring in low-atmosphere scenarios and add proper stars to low-light worlds
- Add earthbright visor
- Finally fix planet color and rotation times once and for all
- Next batch of moves for sky rendering
- Fix some bugs with sky rendering and add a color override boolean
- Fix #1845 as much as we will fix
- Fix some dumbness with redstone states
- Fix dumb issue with rocket loaders
- Fix fluid capability handling inside rockets - Makes IE/IE-derived barrels compatible!
- Update readme to reflect changes to future plans
- Fix #2031 (#2217)
- Fix biome entity spawn chances that should never be 100% (#2214)
- Fix #2031
- update Buildnumber or libVulpes
- Fix satellite stuff - Fixed satellite property getting + tooltips + etc - Fixed satellite terminal being buggy, with HUGE thanks to @slava110 for finding the cause - Fixed satellite launching to actually place a correct satellite in orbit
- Lang updates & cleanup
- Clean up one last thing in fueling station
- Big batch of IDE-prompted code cleanup changes
- Why did I move those?
- 1.12-specific fluid changes
- Fix model loading error
- Fix observatory inventory
- Actually fix things without breaking others
- One Last Thing
- Allow to compile
- Solve potential NPE
- Make microwave receiver render use GL Enum not ints
- Apply suggestions from code review Co-authored-by: zmaster587 <zmasterfun@gmail.com>
- Fix one thing from review
- Add in rocket fire, shading, microwave fixes, comparator support - Shades planets to be the right color, fixes #1094 - Allows per-dimension skybox disabling, fixes #1531 - Adds comparator support to many blocks - Adds rocket fire so we don't have werid fire problems on launch - Fixes microwave receiver beam effect turning all TESRs yellow
- Improvements and fixes to rocket launch logic The changes spill over into the other classes in this commit, since EntityRocket::launch uses them in its logic
- Add in redstone control to simple station controllers - Fixes #1082
- Undo casts to WorldProviderPlanet
- Remove debug log printouts
- Fix AtmosphereHandler NPEs
- Fix #1945
- Fix model loading errors, warp controller NPE, rocket liftoff fire - Adds custom fire block for rocket liftoff to mimic random fire spurts - Fixes other model loading log errors - Fixes NPE by checking to see if we _have_ a station before accessing it
- Minor cleanup
- Make oxygen vent check top and bottom for scrubbers Also cleanup oxygen vent and gas charge pad a bit
- Fix Asteroid and Ore configs to work with comments Also fix some more ItemStack null checks
- Tiny code cleanup
- Fix NTR and other type fueling
- Fix multiple bugs and revamp asteroid defaults - Fixed bug with rendering layers for rocket assembly - Removed LockUI feature because our hook no longer properly exists - Fixed some space elevator weirdness - Added new types of asteroids and generally made asteroids a little more appealing
- Fix MP force field retraction stuck blocks bug
- Crater adjustments and rocket fixes, fixes #1360
- More bugfixes
- Multiple bugfixes and try to fix texture conflicts
- Allow all passable blocks to be used above seats
- Fix visual bugs with stars and planet shadows
- Fix flowing Enriched Lava looking like flowing oxygen
- Attempt to fix FuelType NPE
- Add in baseStack option for asteroids
- Add in cave generation boolean, fixes #2118
- Downsize planet LEO textures and update lava color
- Second batch of fixes, with many IDEA mixups fixed
- First batch of fixes
- More fixes! - Remove more problematic alt recipes - More cleanup - Remove useless/already resolved todos - Remove some more useless files - Remove multiple calls to deprecated methods and replace with correct one - Dedeprecate StorageChunk#getGuidanceComputer because there's no alternative and that works, plus the commit depping it doesn't make sense to do so
- Fix data bus issue
- Fix planet gen NPE
- Fix warp core
- Multiple bugfixes
- Changes from "Massive code cleanup" code review
- Another batch of IDEA-prompted changes
- fix missing deps.gradle
- Fix gradle build (#2139) * Fix gradle build * Add output folder to .gitignore
- fix compiling issues
- API Code Cleanup
- switch to dev builds of gc
- Update README.md
- add .github to 1.12 branch
- Hopefully revert to FG2.3 in a working way
- Fix #784 by adding reset button to orientation controller
- Massive code cleanup I used IntelliJ IDEA's code analysis feature to help find warnings and bugs, and manually went through fixing them. The only warnings I let IDEA fix automatically were unused imports and most redundant casts. ItemStacks have been converted to use ItemStack.EMPTY instead of null, to conform to new standards. Annotations have been added to a LOT of the code to help devs determine when null can and can't be used, however they're nowhere near all-encompassing. The inheritance of the BlockAdvancedBipropellantRocketMotor class was rearranged to prevent a potential mis-classification of them as monopropellant motors. Vague fields and variables have been renamed where I found them, such as i -> itemStack or obj -> spaceObject. This excludes math variables that seemed intentionally named, and standardized names like loop control variables. Lang files have been cleaned up to the best of my ability, but the non-en_US languages still have a lot of missing translation keys. Probably best for someone who speaks those languages to add the translations, rather than me with Google Translate. There were some recipes that had invalid json, so I fixed them. This resulted in a few of the recipes changing slightly. This commit should fix a lot of NPEs, though I didn't get them all. I highly recommend one of the original devs merge this and also run the source through their own IDE's code analysis, since there are still a lot of warnings I couldn't or didn't fix, and a large amount of them could be or turn into bugs. The ItemStack changes affected some API methods. Mods developed against Advanced Rocketry should use builds containing this commit in the future, to prevent them from sending null ItemStacks. I did still split any changes to method names and prototypes into a separate branch that can be merged or ignored. This commit requires a sister-commit for libVulpes, since the ItemStack refactoring affected methods there too.
- Final method for #1810
- Add some methods for #1810 but not all of them. - Add simple holo planet selector methods - Add all area gravity controller methods - Add all warp controller methods
- Fix solar array rendering problems (#2033)
- add .github to 1.12 branch
- switch to dev builds of gc
- Update README.md
- fix compiling issues
- fix missing deps.gradle
- Hopefully revert to FG2.3 in a working way
- Fix gradle build (#2139) * Fix gradle build * Add output folder to .gitignore
- Fix insolation being wrongly assigned due to early assignment and made it a hidden property to stop people asking about it
- Fix gradle build (#2139) * Fix gradle build * Add output folder to .gitignore
- More minor crater fixes
- Fix NPE in rocket GUI code, fixes #2138
- Make crater ejecta start slightly larger to make biomes less messy
- Crater tweaks and volcano random radius additions
- Hopefully revert to FG2.3 in a working way
- Fixes to small and medium crater generators as well. Hopefully I can be done with this mess after this.
- i hate inversePartialSquareRadius so much right now but MapGenCraterHuge is now functional
- Add river option, fixes #1954
- More crater work, fewer overlapped craters and the addition of smaller craters
- Finalize crater generation with four sizes of crater that all kick in at different atms
- First pass of a crater implementation with more randomness - RNG is currently broken for mysterious reasons
- Add weights and crater biome weights
- fix compiling issues
- fix missing deps.gradle
- Fix problems with station player return system
- Fix solar array rendering problems (#2033)
- Fix ClassCast problems with fluid blocks
- add .github to 1.12 branch
- Fix incorrect simulation
- Fix misapplication of (int) because of parenthesis mishap
- Fix double application of multiplier
- Update README.md
- Fix players being booted out of ESF because they weren't in a station
- Star warp fixes, fixes #1991 & possibly #1999 - Fixes display for stars if you _somehow_ warp to one - Fixes stations not being reset, maybe - Fixes star display in selector window if you somehow select one.
- Move covered text in space elevator UI
- Fix some space elevator errors
- Move checking range up one
- Fix rocket fire placement
- Fix satellite builder
- Rocket block damage changes and small fueling station fix
- Documentation update!
- Fix missing return
- Fix multiple fueling station bugs and clean up rocket code tremendously
- Nuclear Thermal Rocket update! - Clean up fuel loader _massively_ - Clean up rocket assembling machine massively - Add in nuclear thermal rockets in place of the warp cores on rockets. - They have a core block which can support many engines, and an engine to themselves - The engines are less powerful than advanced engines, but much more powerful than basic engines - Engines have the same fuel consumption as a single side of a bipropellant engine - Stats are 35 thrust per engine, 1 mB/t ; and 1000 thrust max per core
- Fix solar array rendering problems
- Bump AR major version, THIS UPDATE WILL BREAK CONFIGS AND PLACED MACHINES
- Fix satellite builder forcing parts in every slot
- Fix biome changer remote
- Fix fueling station fluid handling
- Fix NPE in satellite building code
- Fix occasional crashes from int conversion
- Deduplicate terraforming options
- Config cleanup
- Add tank capacity multipliers
- Reenable gravity performance code
- Fix ASM to place methods more appropriately
- Final gravity handler changes to properly support fluids
- Small amount of grav handler fixes
- Fix planet name generation to take star name into account
- Fix station and asteroid chip having the same texture
- Fix sawblade model as well
- Fix ore mapping satellites
- Fix localizations
- Remove unnecessary super callsx
- Rocket block models fixes
- Add more model work
- Undo cable code undo to fix transciever crash
- Misc. small fixes
- Allow pressurized tank to interact with fluid contaniers outside its GUI
- Fix cable handler crash I inadvertently caused
- Fix other InventoryHatch descendants without proper I/O definitions
- Fix some cable code still being called, causing issues on some servers
- Fix CO2 scrubber deleting items on insert
- Fix crash when players are in incorrect place in space, and put them in a correct place
- Fix mislocalization
- Fix most entities not responding correctly to gravity changes
- Change seat recipe to be slightly less generic wool slab
- Remove useless unused bucket code
- Add tooltip to small plate press about obsidian
- Fix suit GUI rendering in spectator mode
- Reduce log errors
- Fix biome names being specified in the constructor
- Fix entity interactions with gravity - fixes #1665
- Fix large deep swamp trees spawning with chunks missing - Moved them from world gen features to map gen features - While this does mean they only generate on planets, I say that overall it's a win - The biome is unlikely to be used outside of planets, and it means they can generate over biome chunk borders well
- Remove fluids other than lava being luminous
- Fix fuel loaders not being able to detect changes in bipropellant fuel levels
- More rocket launch fixes, this time use ground material instead of blockdirt
- Finish launching/landing block damage
- Fix once again rocket block destruction
- Update rocket blocks to be slightly less overbearing
- Fix JEI ordering
- Rockets now glass and otherwise destroy vegitation and non-metal (rock/meltable/flammable) blocks when launching, configurable
- Fix AR blocks being rock when they should be metal
- Fix up crater generation and ore spawning from PR
- Begin implementing per-planet crater ore replacements. Currently there is strange chunk behavior
- Fix strange band in craters
- Fix geodes being able to spawn on top of oceans
- Fix craters considerably - they're not _perfect_, but they're better than they were - Fixes craters spawning on top of water - Fixes (most) cases of craters removing all water above them when it makes no sense for them to do so
- Implement per-planet customizable geode ores
- Fix low oxygen not allowing combustion. (It does, after all, still have oxygen)
- Add boolean for retrograde orbits - fixes #1953
- Fix asteroid skies not rendering black holes (fixes #1960 )
- Fix fire being possible on airless worlds from atmosphere changes
- Add more atmosphere consequences including fire
- Remove mining drills from UVAs
- Fix rocket blocks being valid anywhere
- Fix 'Woog' to 'Wood'
- Hopefully fix hovercraft dismount bug
- Fix atmosphere handler plant handling so plants and gasses disappear
- Rename and move code to make more sense
- Fix random excess machine code
- Remove unnecessary code in space station ID chip
- Fix binary star proprerty assignment bug
- Fix regolith map colors
- Fix. Leaf. Block. Finally.
- Fix several rocket bugs including one where no fuel was used
- Reorganize config considerably
- Fix invalid // TODO comments about 'autogenerated method stubs' that had been filled in
- Fix singular scala import
- Optimize imports
- Fix the implementation per-planet laser drill ores.
- Last vesitges of making terraformer configurable
- No mod uses `rod` that does not also use `stick`. Has sometimes caused problems
- Multiblock organization updates
- Begin implementing laser drill ore customization on a per-planet basis. CURRENTLY BROKEN
- Redo gas giant gas spawning (#1984) * Hopefully fix gas collection loc bug - Fixes #1946 * Fix negative times - Just clamps "progress" and "time" to zero instead of letting them go negative * Redo gas giant gas spawning - Add sensible varied defaults - Allow them to be overwritten without a planetDefs - Allow people to add more
- Multiple space station-centered fixes (#1979) * Fix space station creation - Fixes travel to stations when first constructed - Moves altitude (orbital distance) to the station and adds some sensible defaults to fix planets disappearing * Fix altitude and gravity controllers - They now properly save data across world reloads - They also now do not reset if broken & replaced, as target altitude is per-station * Fix space station rotation controller - Rotation will no longer copy across all when reloading world - Rotation will now continue on
- Fix space station first scan construction dupe (#1977) * Hopefully fix station item construction dupe * Actually fix space station assembler dupe
- Asset updates (#1976) * Turn tanks into universal buckets * Remove extraneous models and textures - Removes any confusion when editing or specifying models/textures * Fix #1527, update small plate press model * Make planet textures similar resolution to stars - Makes planets much closer to MC default resolution and dramatically improves looks - Planets and stars now match, without planets being disproportionately more detailed - Does not affect LEO because at most altitudes you'll barely see the pixels in the texture * Move atmosphere textures to 0.15x previous size * More block asset style updates - Move machines to newer style - Clear up some texture weird bits - Make wireless transciever not painful * Multiblock texture rework - Moves all multiblocks to new, more cohesive front style - Updates solar panel texture to be less sharp in line with this * Fix lightwood localizations * Fix # 1956 * Fix null fluid icons
- Fix wrong render for solar array panel
- Improve tileentity organization
- Resolved merge conflict for PR #1
- Fix elevator tether beam render offset
- Update railgun model and structure
- Fix solar array after recent breakages
- Refactor Orbital Laser Drill to no longer use fake satellies internally. Drill has also been moved to its own subpackage, along with accompanying classes.
- Fix station night sky check
- Force rendering of solar array panel blocks
- Add in missing PLE recipe
- More solar arrary work - everything works now other than rendering - Solar array now produces power - Solar array and solar array panel now have recipes| - Solar array panel now renders in-inv correctly - Solar array panels still do not however render in the multiblock
- First pass of solar array multiblock - Adds in the rest after I accidentally committed stuff I didn't mean to before. Does not work currently
- Allow old satellites to upgrade themselves
- Fix double registry of microwave sats
- Multiple satellite fixes - Fixed data satellites not collecting data - Fixed satellites not having any power - Fixed lack of satellite constructors - Fixed the naming of everything called 'satallite' to 'satellite' - Added in base power draws to satellites - Corrected very very bad satellite assembly code AGAIN - added data collection scaling with power up to 4x
- Fix small bugs with satellite system
- Fix ore mapping satellite single-handedly causing migranes
- Fix migrane-causing code in satellite system - Satellites now require energy (they didn't before !?!?!?) - Satellites now actually track said energy and accept batteries - Microwave satellites now actually obey the panels they have, instead of ignoring them - Ore mapper currently does not take power, that will be fixed soon
- Fix satellite builder build code
- Allow asteroid chips to be reused, but empty
- Add public getter to retrieve all satellites to `DimensionProperties` and `IDimensionProperties`. (#2003)
- Centralize coil code to LV
- Reorganize machines in the holoprojector
- Add satellite builder to holoprojector
- Multiblock structure cost updates - Made Observatory slightly more expensive BUT it no longer uses stone - Made biome scanner take aluminium and also be slightly cheaper
- Switch centrifuge from steel blocks to advanced structures
- Fix JEI naming
- Precision Laser Engraver to Etcher because it's closer to IRL
- Finalize recipes for PLE
- Move data bus inventory slots down to 2
- Fix jitter in PLE render
- Allow PLE to rotate as it could not before
- Add in null-check for guidance computer (#1994)
- Fix some wrong words in zh_CN.lang (#1990)
- Tertiary batch of machine refactors, this time both extraneous code and names
- Singleblock machine name reformat to reflect ingame names
- Refactor multiblock code names to be up-to-date with ingame names
- Dedeprecate more AR multiblock JEI handling
- Dedeprecate some multiblock JEI handler calls
- Fix PLE recipe JEI and registration - Moved some classes to where they should be, not in a .lathe package - Added JSON recipe factory for PLE so JSON recipes are registered - More PLE recipe tests, recipe still seem to be slightly funky
- Move model inventory state to JSONs and clean up ClientProxy
- First precision laser engraver pass - Multiblock is working - Block item model is currently broken - Recipes are funky sometimes - Renderer can be jumpy in spots - Otherwise functional however
- First pass of a redo of data busses/data multiblocks - Added the ability to automatically add data to data chips - First try at making data busses have sidedness. Does not work as of yet. Requires a corresponding LV commit - Fixes some automation behavior with the ABDP - Allows the observatory to work on stations always
- Slight multiblock texture update
- Allow centrifuge to take XML recipes for 1.12
- Crystalliser updates and tweaks - Can now take a fluid - Now has a config option for only low gravity
- Add chemical reactor and black hole generator models
- Fix laser render and elevator rotation checks
- Finish up space elevator work
- Space elevator and multiblock work - Redo space elevator to fit new model - Now 1:1, linker only, and goes down / up depending on orientation - Needs geosynchronous orbit - Moved a couple of things from DimensionManager - Allowed cutting machine to see bout I and O stacks and render them
- Solar fixes and tweaks (#1973) * Solar fixes and tweaks - Make solars & microwave recievers work on space stations - Make space stations change their light level based on warp - Make space stations change their light level based on their solar insolation - Expose more functions to the API for insolation grabs * Add forgotten null check * Condense check for review Co-authored-by: zmaster587 <zmasterfun@gmail.com> Co-authored-by: zmaster587 <zmasterfun@gmail.com>
- Bipropellant fuels for rockets (#1900) * First pass of a bipropellants addition - This is currently broken and needs more work * More bipropellant work - Fixed a bug before it could happen with rate being an int - It compiles now! * Make sure fuels are consumed correctly - Bipropellants now consume before and exclusively when both are fueling the rocket - Also allowed the rocket builder to open (whoops float != int) * Fix some more bugs & prospective bugs * Fixed bugs with previous bipropellant system be replacing it - Rockets are now locked to one fuel and one oxidizer - Oxidizer and Bipropellant fuels can only be input if the current fuel is not a monopropellant - To get a different fuel combination, reassemble the rocket - Bipropellant OR monopropellant, whichever is in the rocket, is what is displayed in the fuel bars. No oxidizer right now * Added necessary pieces to StationDeployedRocket assembler * Fix rockets not resetting what fuels can be used with them when they run out * Fix oxidizers not resetting as well * Fix tanks not respecting tank size config * Bipropellant fixes - Differentiates bipropellant and monopropellant engines - New models, and pipes are now color coded - Recipes are essentially the same, just with plate <-> ingot recipes flipped - Only one engine type can be in use at a time. This is determined by whichever gives the most thrust - Cleaned up a couple of unused models "related" to the engines * Fix bucket use and add config option - Adds config option for whether buckets are useable on rockets - Fixes using buckets on rockets so all fuels can be used * Fix unmanned rockets thrust calcs * Fix rocket item fluid handling * Fix display of monopropellant rocket fuel * Fix rocket builder fuel rate getters * Add some more propellant zeros
- Fix #1894 (#1974)
- Add fixes from #1555 (#1975)
- Model update, part 1 - This should have been a smaller commit but whoops - Redoes every model I have a .blend for as of right now, 5 more to go - Changes a couple of structures around to fit the new models. Fixes some inconsistencies with them - Adds a new block for the Orbital Laser Drill, the vacuumLaser
- Make light level vary realistically on planets [1.12.2] (#1824) * Add varying light levels on planets that are affected by solar properties - Solar temperature and radius affect the brightness - So does planetary distance - Moved black hole brightness detection into AstronomicalBodyHelper.java * Fix up a comment to be correct * Solar energy multipliers based on insolation API Function for other mods AR solar panels already use it * Add a 2x multiplier for solar panels to allow for them to produce on most planets Fixes #1123 * Fix comment typo and add microwave reciever insolation mults * Last bit of microwave reciever fixes and changes - Explore for good multpliers! The best planets can net you 1.5M RF/t with 300x mults * Added logarithmic scaling of light levels that the player sees
- Rocket heights for different bodies (#1888) * Tentative first draft for differing orbit height configs - Can set burns for launching to other planets/moons and asteroids - Can set burns to reach LEO - Can set burns for launching from space stations - Warp burn times, halfway * More work on making different launch heights for rockets - Warp launches should work now, they are 10x the TBI in extra cost after LEO * Add a semblance of scaling TBI burns, realistic or not * Finish up rocket height changes * Fix and clean up internals - Fixed two NPEs from bad casts - Fixed rocket rubberbanding * Completely redo logic for launch calculations. Again. - This time we cover all bases, including some that were impossible before - Factors out a bunch of the logic into the Guidance Computer - Also adds a new file for planetary travel calculations, which is used extensively - Adds checks to see if two dimensions are within a planet / moon system (moon & moon, moon & planet, etc) - Adds checks to see if the travel is only to LEO (planet -> same planet) - Adds a method to determine the multipler compared to Luna (or 100) that an object is from a planet. Asteroids have a config for this - Adds a method to get the TBI injection height for a given set of dimensions * Remove accidental imports I likely added * Remove isLaunchPhase stat because it was unneeded * Fix rendering for planet overlay - Makes it scale with height - Flips it 180 degrees so it matches with the world - Makes it not vibrate unnecessarily
- Fix planetsize calculations and orbitalPhi calculations (#1929) * Fixes planetary and solar size both mismatches and zeroes - Fixes the bug with planet sizes where they were essentially zero (I messed up a while ago) - Fixes planetary sizes being affected the wrong way - Fixes IRL-noncompliant mismatch between planet and solar size - Fixes apparent lack of gravity affecting certain planetary display sizes - Introduces realistic x^0.4 scaling for increase in size when g is multiplied by x * Fix extraneous 2x multiplier for asteroid dimensions * Add proper scaling to asteroid worlds for gravity * Fix orbitalPhi always being reset to 10, and fix orbitalTheta to be opposite the sun by default
- Texture updates and 16x textures (#1889) * Added redone sawblade texture * Slight texture update * Make more textures 16x * Add forgotten 16x texture
- Add API Average Temperature access (#1934) * Add API Average Temperature access * Readd line to fix possible edge cases
- resolves #1912
- fix space in biome registry name
- Add OreDictionary entries to Warp Core blocks to allow for CT to change them (#1884) - Titanium Block is "blockWarpCoreRim" - Gold Block is "blockWarpCoreCore"
- Add check to see if gas giant gas is registered by name
- Add ore:slab oredict entry (#1878) Doesn't exist by default
- Fixed lava oceans always spawning if planets were >100K (#1877)
- Laser entities require 'confirmation' that they exist from a control block since there's no easy way to make an entity simply not save. Fixes #1873
- Wireless Transceiver improvements (#1869) * Fixed Wireless Transceiver locking data type to distance * Fixed Wireless Transceiver not pulling correct data type from satellite * Made Wireless Transceiver not suffocate players * Fixed spelling in Wireless Transceiver display name (ie -> ei)
- Use oredictionary instead of Vanilla blocks (#1875) Supports Terrafirmacraft, which has no Vanilla stone.
- Fixed orbitalTheta not saving to planetDefs.xml (#1866)
- Many new atmosphere types and new effects [1.12.2] (#1856) * Added new Superheated and NoO2 atmospheres, parity with 1.7.10 * Fix durations between hurt for 1.12.2 * Fixes #1410, #1091
- Fix for moons having solar properties for their orbits (#1851)
- Fix orbitalDistance being used in temperature calculations instead of getSolarOrbitalDistance (#1841)
- Make LowOxygen atmosphere attainable on a planet with <75 and >25 atmosphere pressure (#1822) Fixes #1091
- switch to dev builds of gc
- ...fixing Galacticcraft link....
- Possible fix for #1832
- Fix issue where on laggy servers, sometimes the player would not be mounted to the rocket after teleporting, or getting stuck at y=1000, related to #1818
- Fix sky not rendering properly below sealevel
- Fix crash with holographic projector with substars, #1817. Update some 1.7 rendering code to 1.12
- 16x textures and four new planet textures added (#1811) * 16x textures and four new planet textures added * 16x guidance computer access hatch
- Fixed temperature being off by a factor of sqrt(2) (#1813)
- Hopefully fix build errors from being unable to find the mappings
- reset changelog ver
- Fix lightwood not replacing saplings, fixes #1808
- Fix bug where onlyNeedMask is true where the suit can't protect the player
- Centralize spacesuit and atm protection code, superhighpressure atm should now be protected by spacesuit
- Add sol to the default fallback world. Resolves #1789
- Updated 1.12 Branch to Infinite-Distance system as with 1.7.10 branch (#1796) * Added all of the requisite changes for infinite-distance system and parity with 1.7.10 updates * A couple additions that make the game load, forgotten from a previous attempt * Put caps on values that can be displayed in the holographic projector * Add comments to explain the switch to Kelvin for temperature * More places for temperature specification, and a missed comment at the top of DimensionProperties.java Co-authored-by: zmaster587 <zmasterfun@gmail.com>
- add missing lang entry
- added a space to the gravity controller
- Add ability to toggle planet decoration in the UI
- fix incorrect decimal in the gravity area controller
- remove unused booleans

