Advanced Rocketry

Mod that adds buildable Rockets and planets to the game

File Details

AdvancedRocketry-1.10.2-1.2.0.jar

  • A
  • May 14, 2017
  • 10.87 MB
  • 633
  • 1.10.2

File Name

AdvancedRocketry-1.10.2-1.2.0.jar

Supported Versions

  • 1.10.2
  • Fix jetpack overriding flight from items from other mods if both are worn at the same time
  • Fix handling for GC gravity if GC moon is not registered to AR
  • Add seperate sound for lathe
  • Jackhammer can now break blocks properly
  • pressure tanks can no longer stack
  • Yet another attempt to prevent machines from stopping when placed across chunk boundries
  • Fix error with breaking a single pipe breaking the entire network
  • modified hatch recipes
  • [1.10.2] [Libvulpes] fix machines unloading if straddling chunks
  • [1.7.10] Fix NEI handling for fluids
  • Advanced Rocketry now looks for the planet config as "/advRocketry/planetDefs.xml" before checking the config folder. This allows for each save to have its own config
  • Revamed O2 handling in spacesuits. Spacesuit chestplates now have dedicated O2 slots for tanks and internal "invisible storage was removed"
  • Add ability to rotate station around Y axis (note: some stuttering still occurs when changing rotation speed
  • Add configurable artifacts required for planet travel
  • When a station id chip is in a rocket's guidance computer, the "select dst" will now bring a screen up to allow players to select the landing pad on a station they wish to go to
  • landing pads can now be named
  • Fix text being over top of planets with rings
  • Added space elevator
  • Fix observetory trying to extract x data for every bus rather than just x over all busses
  • Gas can be added by the XML config
  • added beacon finding goggles
  • adding a warp core to a rocket allows interplanetary travel within same system
  • added config for station size
  • Added list to choose from in the planet selector UI
  • [1.7.10] fix space suits being dyed when they shouldn't have been