AdvancedLootInfo-fabric-26.1.2-2.4.0.jar
Curse Maven Snippet
What's new
- Added
spawnInfoconfiguration to hide entity spawn info - Chances and rolls depending on luck show one row per luck value
- Entry chance accounts for quality and luck
- Chances in pools with alternatives account for the weight of the alternative that is picked
- Number converters, count and chance modifiers and entry factories receive the condition tooltips of their conditional values
- Scrollable tooltip by mouse wheel when taller than screen
- Counts and chances show most likely value, level rows, charts (
showCharts) and formulas (F3+H) - With
showInGameNames, IDs (biomes, dimensions, structures, …) and tags are shown translated when a translation exists, in spawn info too - Broken loot function or condition support from other mods no longer hides the whole loot table
- Broken loot entry, tooltip or trade support from other mods shows that part as unsupported instead of hiding the whole loot table or trader
- Storage and enchantment level number providers show their value instead of unknown
- Exponent level based values show their value instead of unknown
- Sum and environment attribute number providers show their value instead of unknown
- Enchantment level based values show as one number with level rows instead of a structure tree
- Fixed names built from arguments (e.g. GregTech
%s Dust) - Fixed LootJS
replaceLoothiding the whole loot table - Broken loot modifications from LootJS, global loot modifiers or other mods are skipped instead of hiding the whole loot table
- Invalid configuration values are skipped with a warning instead of silently resetting the whole option to defaults
- Trader registration receives server utils, so trades can be read from datapack registries
- Blocks dropping only themselves stay hidden when only auto-detected global loot modifiers apply to them
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