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[Unofficial] Advanced Generators: Java Edition

Modular generators that produce FE, MJ, EU, and SU. Unofficial port.
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advgenerators-neoforge-2.0.3+mc1.21.1.jar

File nameadvgenerators-neoforge-2.0.3-mc1.21.1.jar
Uploader
MinionadeMinionade
Uploaded
Nov 5, 2026
Downloads
32
Size
689.9 KB
Mod Loaders
NeoForge
File ID
9456939
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:advanced-generators-java-edition-1766629:9456939"

Learn more about Curse Maven

What's new

2.0.3

  • Machines drop themselves again: loot tables, the pickaxe tag and the original block strength were missing
  • Wrench support: turns sensors and EU outputs, and forces output faces on the other output modules (also read from 1.20.1 saves)
  • Right clicking an unconnected module says so in chat; control and sensor modules only open when connected
  • Right click steps backwards through control actions and sensor choices; Esc in the output screen goes back to the machine screen
  • Sensors give a strong redstone signal like the original; the fluid input and output modules take buckets
  • EU per FE is a setting again (euPerFe, 0.25, the original's IC2 ratio) and applies to every EU output; a fuel value of 0 in fuelValues turns that fuel off
  • New: Mekanism Joules Emitter, Electrodynamics Joules Emitter, Create Kinetic Converter
  • New: IC2: Nostalgia EU outputs, IC2 fuels and the IC2 upgrade recipes are back
  • New: 48 more fuels (Ad Astra, Electrodynamics, EnderIO, Forestry, IC2, Immersive Engineering and Petroleum, TFMG) and the fuelMultiplier / fuelValues settings
  • Fabric: fixed a server crash when an EU output pushed energy into a Tech Reborn machine; the Tech Reborn wrench now works on the machine blocks
  • Removed the Singularity Iteration integration and all Photoshop source files from the jar