Part of the Create: Adrift modpack. Built for it and not designed to work on its own.
The small corrections that make Create: Adrift play the way it should:
- Farming and crafting: crops and saplings grow 6x faster, sheep and pigs give leather, milled flowers give extra dye, flax gives straw
- Gliding: a paper paraglider for the start of the game, and faster gliders at higher tiers
- Fuel: Create: Diesel Generators' pumpjacks work over the pack's oil fields, crude oil burns, and biodiesel needs a Fuel Primer first
- Ships: propellers show the thrust their stress buys, block mass reads correctly, and a corpse dropped on a ship rides along with it
- Fixes for other mods on ships: a server crash in Sable when a ship is removed during a save, Jade and Corpse on ships, Create: Hypertubes after assembly, ship rendering under shaderpacks
- Breezes fly instead of jumping off island edges
- Client performance fixes for Sodium and Distant Horizons
- Half the players asleep skips the night
AI disclosure: this mod was made with generative AI. Its code was written with Anthropic's Claude, and its textures and models with AI image tools. A person decides what gets made, reviews it and tests it, but you should assume the code and visual art are AI-made.

