adq_tweaks-1.0.2.jar
Curse Maven Snippet
What's new
ADQ Tweaks 1.0.2
Fixed
- Fixed persisted structure caches not being reused after restarting a world or server.
- Added a mode-aware fallback lookup for legacy cache scope keys.
- Cached village endpoints are now reused even when the original cache scope differs.
- Prevented valid cached routes from being rejected simply because both structures are no longer loaded.
- Preserved the no-force-load generation rule: cached routes never generate terrain or synchronously load chunks.
- Improved cache diagnostics in the server log.
Diagnostics
- `/adq_tweaks status` now reports persisted cache hits.
- Logs now identify whether a route came from the normal per-world cache or the mode-aware fallback cache.
- Shared generation cooldown messages remain visible so repeated requests are not mistaken for cache failures.
Compatibility
- Continues to respect ADQ 1.1.0 settings, including delivery distance, location mode, custom templates, rewards, and board limits.
- Existing `1.0.0` and `1.0.1` cache data is preserved and migrated where possible.
- Previous ADQ Tweaks versions should be removed or disabled before installing this update.
All Relations
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