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Adjacent Hydration

Water only hydrates directly-adjacent farmland, build a Create sprinkler if you want a bigger farm.
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Adjacent Hydration 1.2.0

File nameadjacenthydration-1.2.0.jar
Uploader
m0nk3y101_zam0nk3y101_za
Uploaded
Sep 12, 2026
Downloads
123
Size
7.8 KB
Mod Loaders
NeoForge
File ID
8864889
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:adjacent-hydration-1692289:8864889"

Learn more about Curse Maven

What's new

Added user config files. 

  • hydrationRadius (default 1, range 1–8): how far a water source hydrates farmland, as a diamond shape (Manhattan distance) around it. 1 = exactly the 4 orthogonal tiles you have now; 2 bumps it out to 12 tiles (adding one more ring, diagonals included this time); and so on. Rain and any sprinkler that uses NeoForge's official hydration-ticket API are unaffected either way, this only resizes the plain-water-block check.
  • irrigatedGrowthMultiplier (default 1.5, range 1.0–5.0): the growth-speed bonus while a crop is actively being rained on (i.e. sprinkler-fed). 1.0 turns the bonus off entirely.

This mod has no additional files