Add Blood Sword

Adds the Blood Sword—an endgame blade with absorb, shockwave, and winged self-buff skills.

File Details

bloodsword-1.0.0.jar

  • R
  • Aug 18, 2025
  • 876.16 KB
  • 277
  • 1.20.1
  • Forge

File Name

bloodsword-1.0.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:add-blood-sword-1329807:6899782")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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v1.0.0 — Initial Release

Blood Sword arrives: an end-game crimson blade with three skills, custom effects, and a short crafting loop.

Added

  • Weapon: Blood Sword — 20 ATK damage, 1.8 attack speed, 800 durability (recognized as a sword; vanilla pose).

  • Skills / Controls

    • Absorb (Right-click): 10-block AoE, 1.5× weapon damage; red “drain” particles converge to the player.

    • Shockwave (Shift + Right-click): Expanding ring; deals current weapon damage, strong knockback (~KB3), Slowness I (3s).

    • Winged Self-Buff (V): Strength II, Speed II, Resistance II, Absorption II (10s); shows three pairs of crimson wings during the buff.

  • Effects & SFX: absorption beams, sequential shockwave rings, layered wing aura; subtle vanilla-style sounds.

  • Items & Drops:
    Blood Drop (rare entity drop) → Coagulum (9 drops) → Blood Ingot (2 coagulum + 2 gold) → Blood Sword (2 ingots + 1 stick).

  • Creative Tab: dedicated tab for all items.

  • Localization: English (en_us), Korean (ko_kr).

Compatibility

  • Minecraft 1.20.1 (Forge 47.4.0), Java 17.

  • Works in singleplayer and dedicated servers.

Notes

  • Particles are server-safe (visual only).

  • License: All Rights Reserved.

  • Modpacks permitted with credit and link to the original page; re-hosting files is not allowed.

Known

  • Forge shows a deprecation warning for FMLJavaModLoadingContext.get() on 1.20.1; harmless for this version.