ADCustom Cinematic Teleport 0.3.2
Curse Maven Snippet
What's new
ADCustom Cinematic Teleport: 0.3.1 → 0.3.2
0.3.2
- Allow cinematic commands, previews and enabled teleport takeovers to start in midair or liquids, without requiring dry ground.
- Remove destination checks for solid support, clear space, liquids and terrain hazards. Teleport into air, water, lava or occupied blocks without searching for a safer landing.
- Allow destinations above or below build height and outside the configured world border. Minecraft's numeric coordinate limits and the original command's own checks still apply.
- Hold the player's position during the cinematic so falling, water currents and collision movement do not interrupt it. Normal physics resumes afterward without changing saved flight, gravity or invulnerability flags.
- Preserve existing terrain-safe integration methods and add
beginAnywhereandbeginInterceptedAnywherefor integrations that need unrestricted terrain.
Upgrade Notes
- Cinematic commands and enabled takeovers now accept dangerous or unsupported destinations. Normal falling, drowning and other damage still apply and can interrupt a cinematic, so choose destinations accordingly.
- Existing integrations using the older terrain-safe methods retain their previous checks.
This mod has no additional files