File Details
adskies-0.1.2-1.21.1-neoforge-beta.jar
- R
- Mar 25, 2026
- 49.17 KB
- 113
- 1.21.1
- NeoForge
File Name
adskies-0.1.2-1.21.1-neoforge-beta.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
Changes:
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Added star style selection, supporting four styles: Normal, Shooting Stars, Twinkling, and Milky Way, with an option to randomly switch styles each day.
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Added three-color layered rendering for the Milky Way, with independent yaw, pitch, and roll angles and width adjustments for each color layer.
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Added detailed configuration options for Shooting Stars and Twinkling stars, including count, size, speed, movement direction, twinkling speed, strength, and base brightness.
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Added a planetary orbit system, supporting up to six independent planets. Each planet can have its own size, distance, orbital speed, initial angle, and three-dimensional orbital plane (yaw/pitch/roll).
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Added rainbow rendering that can be set to a fixed position or random yaw/tilt angles each day, appearing naturally during dawn and dusk.
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Added layered ray rendering, with inner and outer layers that can be independently colored and have their own rotation speeds. The rays can be set to appear always, only during the day, or only at night.
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Added custom texture support, allowing players to place images in the
adskies/texturefolder to replace the textures of the sun, moon, planets, skybox, and rainbow. -
Added keybinds:
ALT + Mto open the configuration menu, andALT + Rto toggle mod rendering. A colored bold status message now appears on screen when toggling. -
Improved star rendering performance by caching vertex data and regenerating it only when relevant configuration values change.
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Improved sky rendering in the void: when the player is below Y = -2, the sky effect now smoothly fades out to avoid visual abruptness.
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Improved night sky color blending, allowing custom RGB values that smoothly transition with the vanilla sky color.
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Adjusted moon texture UV coordinate calculations to ensure correct moon phase rendering.
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Adjusted the random seed algorithm for ray and rainbow positions to maintain consistency across dimensions.
Fixes:
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Fixed an issue where some stars did not update properly when switching star styles, causing rendering errors.
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Fixed configuration options for shooting star movement direction not taking effect, and corrected star position normalization errors.
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Fixed the twinkling star brightness formula, now correctly utilizing base brightness and strength parameters.
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Fixed orbital motion direction not correctly reversing when planet orbital speed was set to a negative value.
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Fixed an issue where custom texture loading failure did not properly fall back to the default texture, resulting in missing textures.
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Fixed ray alpha transitions being inconsistent during day/night cycles.
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Fixed rainbow alpha calculation during rain, which was not correctly applying the opacity multiplier.
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Fixed some configuration values (such as star count) not taking effect immediately after being changed, requiring a world restart.