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Ad Astra: GalileoX

An addon to the Ad Astra mod, the purpose of which is to expand the capabilities of the main mod.

File Details

GalileoX-0.4.1.jar

  • R
  • May 27, 2026
  • 4.44 MB
  • 464
  • 1.20.1
  • Fabric

File Name

GalileoX-0.4.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:ad-astra-galileox-1500856:8153467"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Update 0.4 "Aggressive Environment"

Changelog: Biodosimeter

Added a new Biodosimeter mechanic.

Items

Added 3 biodosimeter states:

  • Empty Biodosimeter
  • Undeveloped Biodosimeter
  • Developed Biodosimeter

All biodosimeters stack only up to 1 item.

Syringe Interaction

Players can load an Empty Biodosimeter into an empty syringe.

When using a syringe containing an Empty Biodosimeter on a player:

  • the syringe is converted into a syringe containing an Undeveloped Biodosimeter;
  • the syringe's NBT stores the player's current accumulated radiation and medication values.

If the player is holding a syringe with an Undeveloped Biodosimeter and presses RMB:

  • if the off-hand is empty, the syringe becomes an empty syringe;
  • the Undeveloped Biodosimeter is moved into the off-hand.

Syringes containing either an Empty Biodosimeter or an Undeveloped Biodosimeter display a capacity of 3/3.

Laboratory Centrifuge

Added the following recipes:

  • iron solution + sulfur solution + organic solution → Empty Biodosimeter
  • copper solution + gelatin solution + iodized solution → Empty Biodosimeter
  • Undeveloped Biodosimeter + adhesive solution → Developed Biodosimeter

Bug Fixes

  • Fixed an issue with the laboratory_centrifuge texture rendering incorrectly.