Ad Astra: GalileoX

An addon to the Ad Astra mod, the purpose of which is to expand the capabilities of the main mod.

File Details

GalileoX-0.4.0.jar

  • R
  • May 26, 2026
  • 4.43 MB
  • 20
  • 1.20.1
  • Fabric

File Name

GalileoX-0.4.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:ad-astra-galileox-1500856:8147918"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

  

Update 0.4 "Aggressive Environment"

 

Radiation and Contamination

  • Added a complete radiation mechanic that spreads from the sky similarly to light, while also being able to pass through a specified number of full blocks.
  • Implemented radiation propagation levels from 0 to 40.
  • Added the radiation_spread option to config/galileox.toml to enable or disable radiation propagation.
  • Radiation is measured in Rem and mRem.
  • Added a player radiation accumulation scale from 0 to 600 Rem.
  • Implemented 5 stages of radiation contamination, with negative effects becoming stronger as exposure increases.
  • At high contamination levels, the player receives Weakness, Mining Fatigue, Nausea, Blindness, and periodic damage.
  • At 400 Rem, the player dies.
  • After death, the accumulated medication level is not reset, and radiation above 300 Rem is capped at 300 Rem upon respawn.

Planets, Orbits, and Radiation Propagation

  • Added radiation background levels for planets:
    • Earth and Glacio — 0
    • Titan — 1
    • Venus — 2
    • Mars — 4
    • Moon — 5
    • Mercury — 6
  • Added separate radiation levels for planetary orbits.
  • Added parameters to GalileoXPlanetApi for configuring radiation background and radiation propagation level.
  • If the radiation parameter is not specified, the default value is 0, meaning radiation does not spread on the planet.
  • Added a block tag for blocks that do not conduct radiation, including airlocks, reinforced doors, and doors made from space materials.

Radiation Effects

  • Added a new Radiation effect.
  • The effect has 5 contamination levels.
  • Radiation effects do not have particles and combine several vanilla negative effects.

Radiation Protection

  • Added an anti-radiation medication system.
  • Each medication reduces accumulated radiation by a specific amount of Rem.
  • Added a separate scale for tracking applied medication accumulation.
  • The total medication effect limit is 300 Rem.
  • Implemented 3 medication tiers:
    • Tier 1 — up to 100 Rem
    • Tier 2 — up to 200 Rem
    • Tier 3 — up to 300 Rem
  • Once the medication limit is reached, further use no longer reduces radiation.
  • Added food items with a small anti-radiation effect: honey, kelp, fish, and cooked fish.
  • Added new medications:
    • Activated Carbon
    • Carbogel
    • Wakari
    • Tier 1 Antirad
    • Tier 2 Antirad
    • Tier 3 Antirad

Chemistry and Production Chains

  • Added a new production chain for creating chemical reagents.
  • Added solutions, concentrates, and crystals used in anti-radiation medication recipes.
  • The brewing stand can now be used to create chemical solutions from Mineral Solution and various ingredients.
  • Added new chemical components:
    • Mineral Solution
    • Coal Solution
    • Sticky Solution
    • Iodized Solution
    • Copper Solution
    • Niter Solution
    • Sulfur Solution
    • Coal Concentrate
    • Organic Solution
    • Iodine Concentrate
    • Gold Solution
    • Mercury Solution
    • Iron Solution
    • Gelatin Solution
    • Mineral Concentrate
    • Organic Concentrate
  • Added new fluids:
    • Coal Solution
    • Iodized Solution
  • Fluids can be poured into the Crystallizer and extracted using test tubes.

Chemical Centrifuge

  • Added a new machine block: Chemical Centrifuge.
  • Block ID: laboratory_centrifuge.
  • The centrifuge is used to mix reagents and create chemical components, medicines, and antirads.
  • Added a dedicated GUI with multiple slots:
    • 3 slots for test tubes
    • 1 additional slot for an item ingredient
    • 1 output slot
    • 1 energy slot
  • The centrifuge supports JSON recipes.
  • Recipes are stored in data/.../recipes/laboratory_centrifuge.
  • After crafting is completed, liquids from the test tubes are consumed and empty test tubes are returned.
  • Added hopper interaction support.
  • Added a JEI category for the centrifuge.

Brewing Stand and Plutex

  • The brewing stand can now use not only vanilla Blaze Powder, but also the new Plutex resource.
  • A separate JEI category is added for recipes using Plutex.

Syringe

  • Added a new syringe item for using anti-radiation medications.
  • The syringe has a capacity of 3 charges.
  • One charge equals one antirad.
  • The syringe is filled by pressing RMB while holding the syringe and an antirad in different hands.
  • The syringe is also used with RMB.
  • The syringe can only store one type of antirad at a time.
  • To switch to another antirad type, the syringe must be completely emptied.
  • The vial is displayed on the syringe model if it contains at least one charge.
  • The vial color and durability bar color depend on the loaded antirad type.

Natural Radiation Decay

  • Added natural radiation decay for players.
  • Radiation is reduced when the player is standing in a block with radiation level 0.
  • Base radiation decay rate: 0.02778 Rem/sec.
  • Applied medication accumulation is reduced at the same rate.
  • Added configuration options:
    • player_radiation_output
    • player_antirad_output

Solar Flares

  • Added a temporary solar flare event.
  • Solar flares temporarily increase radiation levels on planets and in orbit.
  • Solar flares have 3 intensity levels:
    • weak — +1 radiation
    • medium — +2 radiation
    • strong — +3 radiation
  • Solar flares affect the entire star system.
  • Solar flares occur independently in different star systems.
  • Added the magnetic_field parameter, which reduces the impact of solar flares on planets with a magnetic field.
  • Earth and Glacio have a magnetic field.
  • The Moon, Mercury, Venus, Titan, and Mars do not have a magnetic field.
  • Added the star_activity parameter, which controls how frequently solar flares occur.

Radiometer

  • Added a new Radiometer item.
  • The Radiometer measures the radiation background of the block the player is currently standing in.
  • Measurement range: from 0 to 404 Rem/hour.
  • Readings are displayed in mRem/sec.
  • The Radiometer has several operating modes.
  • Modes are switched by pressing RMB.
  • A sound is played when switching modes.
  • Added different audio feedback levels for the Radiometer:
    • low activity
    • medium activity
    • high activity
  • The Radiometer is visually displayed in the player's hands.
  • The Radiometer screen is toggled with Shift + RMB.
  • When the screen is enabled, the item texture changes and the current readings are displayed.
  • Readings update once per second and include a small random deviation.
  • If radiation exceeds the device's maximum range, the maximum value is displayed statically.
  • Added Radiometer textures for the screen, indicator lights, and numeric display.

Commands and Debugging

  • Added the /galileox radiation info command.
  • The command is available only to players with operator permissions.
  • The command displays:
    • current planet
    • planet radiation level
    • radiation level in the player's block
    • solar flare level
    • contamination rate
    • player's accumulated radiation
    • player's accumulated medication level
  • Added a command for managing solar flares.
  • /galileox radiation set <number>
  • The command displays:
    • Set the player's accumulated radiation level
  • /galileox radiation antirad_set <number>
  • The command displays:
    • Set the player's accumulated medication level
  • /galileox solar_flare <power> <time>
  • The command displays:
    • Set the duration and power for starting a solar flare
    • Disable the solar flare

Deaths and Messages

  • Added new death messages:
    • death from radiation damage: the player died from radiation sickness
    • death from reaching 400 Rem: the player jumped into the sarcophagus
  • These messages improve the atmosphere and emphasize the danger of the radiation mechanic.