Currently in beta. JEI is a required dependency. Some features are not fully implemented or functional yet. However the mod is in a playable state.
Have you ever played games like RuneScape or Skyrim where as you do certain tasks over and over you start gaining proficiency and bonuses to gameplay related to those tasks. Like fishing over and over and you gain a higher chance to get rarer fish or catch multiple fish. More damage with arrows by using bows a lot, able to pickpocket bigger and better items from NPC's.
That is this mod, but for minecraft. Action Skills adds 25 skills related to basic gameplay tasks that augments or increases efficiency of those tasks. It also adds a few secret bonuses and skills that will be unlocked after completing certain tasks in a certain order, to gain certain bonuses.
Otherwise its pretty simple. For mod packs JEI is a requirement and some of the bonuses can be applied to modded items, materials, and machines.
Action Skills is tuned to be a slow burn mod that is intended to be used in long term play sessions and worlds spanning multiple days.
Leveling Basics
Most skills cap at level 50. Exceptions: Fishing, Cooking, Defense, and Beast Handling cap lower. Most skills use a rising XP curve: roughly 100 points for level 1, then about 10% more per level. Some slow/fast skills have custom curves, especially Sprinting, Jumping, Foraging, Monster Slaying, Scavenging, Treasure Hunting, Enchanting, Alchemy, and crafting skills.
Skills Summary
| Skill | How To Level | Main Bonuses |
|---|---|---|
| Sprinting | Sprint blocks | Speed I while sprinting, Speed II at level 25 |
| Jumping | Jump and use charged jump | Charged higher jumps, +1% charge power per level |
| Mining | 16 pickaxe blocks = 1 point | Mining speed, tool durability save, ore fortune, stone bonus loot, reach |
| Excavation | 16 shovel blocks = 1 point | Shovel speed, durability save, soil nugget/gem loot, reach |
| Woodcutting | 16 logs = 1 point | Axe speed on logs, axe durability save, reach |
| Farming | Harvest crops | Bonus harvest chance, more min/max bonus crops, row planting at 25+ |
| Foraging | Grass/flowers/ferns/dead bushes, apples near cut trees | Apple/forage bonus chance, golden apple tree chance |
| Fishing | 20 points per caught drop | Bonus cod chance, cap level 17 |
| Cooking | Eat edible items | More saturation and food value, cap level 15 |
| Smelting | Smelt ore outputs | Bonus ore product chance |
| Armor Crafting | Craft armor | Bonus crafted output chance; armor values vary by material |
| Tool Crafting | Craft tools | Bonus crafted output chance |
| Weapon Crafting | Craft weapons | Bonus crafted output chance |
| Projectile Crafting | Craft projectile items | Bonus crafted output chance |
| Explosives Crafting | Craft explosive items | Bonus crafted output chance |
| Material Crafting | Craft materials | Bonus crafted output chance |
| Smithing | Anvil work | Reduced anvil XP cost, chance to boost book enchant level |
| Enchanting | Complete enchant table work | Higher enchantment table level bonus |
| Alchemy | Brew/pick up/use potions | Potion progress and potion-related bonuses |
| Building | Place blocks, 25 placed = 1 point | Block reach at levels 25 and 50 |
| Masonry | Place stone-like blocks | Masonry placement progress |
| Carpentry | Place plank blocks | Carpentry placement progress |
| Swordsmanship | Sword kills | Sword damage, undead damage, charged slash at 25/50 |
| Axe Combat | Axe kills | Axe damage, ground slam at 25, stronger blast at 50 |
| Brawler | Unarmed/block/drop kills | Damage, knockback, charged punch at 25/50 |
| Archery | Projectile hits/damage | Projectile damage, poison chance, charged bow shots at 25/50 |
| Crossbows | Projectile hits/damage | Projectile damage, poison chance, 5-shot burst at 25/50 |
| Tridents | Trident kills | Trident damage, lance attack at 25/50 |
| Defense | Take hostile damage | Up to 75% hostile damage reduction, cap level 15 |
| Armor | Take hostile damage while armored | Armor durability preservation |
| Shielding | Block hostile damage with shield | Extra shield reduction, shield durability preservation |
| Recovery | Heal | Healing bonus, regeneration when hurt and fed |
| Stealth | Stealth kills/hits/invisibility play | Night vision while sneaking, invisibility at 5, backstab damage at 10+ |
| Hunting | Kill animals | Animal damage, duplicate animal drops |
| Monster Slaying | Kill hostile mobs | Hostile damage, duplicate hostile drops |
| Beast Handling | Interact with horse-like animals | Not Fully Implemented |
| Ranching | Feed animals | Chance to refund wheat seeds |
| Trading | Villager trades/open merchant menus | Bonus emerald chance |
| Bartering | Use gold ingots on piglin-type entities | Bonus gold nugget recovery |
| Scavenging | Generated/other-player chests once per player | Bonus chest loot chance and quality |
| Treasure Hunting | Generated/other-player chests once per player | Bonus chest loot chance and quality |
| Swimming | Swim/dive | Underwater mining speed, underwater night vision at 25 |
| Climbing | Climb, 1.5 points/sec | Haste while climbing at 10+, stronger at 30+ |
| Riding | Ride non-boat vehicles | Vehicle speed, +3% every 5 levels up to 40% |
| Sailing | Ride boats | Boat speed from Sailing |
| Nether Survival | Spend time in Nether | Fire resistance at 10, resistance at 25 |
| End Survival | Spend time in End, End kills | Slow falling at 10, resistance at 25 |
Original Forge Dependencies
| Dependency | Required? | Version |
|---|---|---|
| Minecraft | Yes | 1.20.1, range [1.20.1,1.21) |
| Forge / JavaFML | Yes | Forge loader [47,); tested around Forge 47.2.0 |
| JEI | Yes | [15,) |
| Create | Optional | [0.5.1,) |
| Java | Yes | Java 17 for Minecraft/Forge 1.20.1 |