Actinium-alpha-0.0.10.jar
Curse Maven Snippet
What's new
- fix(dh): port the Angelica far boundary and attrib pointer fixes by @DHJComical in https://github.com/DHJComical/Actinium/pull/158
- Let CensoredASM disable its conflicting render mixins by @DHJComical in https://github.com/DHJComical/Actinium/pull/160
- fix(terrain): keep the occlusion window out of live searches by @DHJComical in https://github.com/DHJComical/Actinium/pull/163
- feat(glsm): sync Angelica GLSM coverage to 02f0b0fc by @DHJComical in https://github.com/DHJComical/Actinium/pull/161
- refactor(embeddium)!: move the embeddium class path into the dhj namespace by @DHJComical in https://github.com/DHJComical/Actinium/pull/165
- fix(mixin): preload TileEntityRendererDispatcher when the hbm config queues by @DHJComical in https://github.com/DHJComical/Actinium/pull/141
- feat(options): add a dynamic FOV toggle by @DHJComical in https://github.com/DHJComical/Actinium/pull/168
- fix(compat): keep NeverEnoughAnimation's GUI item fade out of the item cache by @DHJComical in https://github.com/DHJComical/Actinium/pull/167
- fix(mipmaps): avoid a C2 runaway compile under ZGC by @DHJComical in https://github.com/DHJComical/Actinium/pull/171
- fix(compat): keep HBM Sedna weapon hand depth out of the shader depth buffer by @DHJComical in https://github.com/DHJComical/Actinium/pull/174
- feat(celeritas): sync upstream to 06999aabc with sorting v3 and adaptive raster culling by @DHJComical in https://github.com/DHJComical/Actinium/pull/172
- fix(compat): restore Component Model Hider block hiding in the chunk mesher by @DHJComical in https://github.com/DHJComical/Actinium/pull/177
- feat(options): gate the DEBUG tab behind enable_debug_tab by @DHJComical in https://github.com/DHJComical/Actinium/pull/180

