Actinium-alpha-0.0.9.jar
Curse Maven Snippet
What's new
- fix(glsm): answer enable-cap glGet queries from tracked state by @DHJComical in https://github.com/DHJComical/Actinium/pull/115
- Add Russian Translation by @MrKoteo in https://github.com/DHJComical/Actinium/pull/117
- fix(compat): feed FluxLoading the chunk-compile signal it never gets by @DHJComical in https://github.com/DHJComical/Actinium/pull/104
- fix(compat): Chocolate Quest Repoured boot crash and world-load GL abort by @DHJComical in https://github.com/DHJComical/Actinium/pull/124
- perf(celeritas): sync upstream fixes to 7190f87d (planar fog, shadow planes, GUI capture) by @DHJComical in https://github.com/DHJComical/Actinium/pull/125
- perf: direct-memory vertex writes and chunk-build scratch reuse by @DHJComical in https://github.com/DHJComical/Actinium/pull/126
- feat(gui): drag and drop shader packs onto the selection screen by @DHJComical in https://github.com/DHJComical/Actinium/pull/127
- fix(compat): resolve gnetum HUD cache flicker (translucent HUD + Revo UI gradient) by @DHJComical in https://github.com/DHJComical/Actinium/pull/130
- fix(compat): resolve GTCEu/CubicChunks startup crash and bloom black hand by @DHJComical in https://github.com/DHJComical/Actinium/pull/132
- fix(glsm): support GL_COLOR matrix mode by @Brilliafy in https://github.com/DHJComical/Actinium/pull/135
- feat(celeritas): sync upstream to fe57c60fa with rasterized occlusion culling and perf debug stats by @DHJComical in https://github.com/DHJComical/Actinium/pull/131
- fix(glsm): add glUniform*ARB buffer-form redirect targets used by Dynamic Surroundings (#137) by @DHJComical in https://github.com/DHJComical/Actinium/pull/139
- fix(littletiles): feed LittleTiles tile entity caches into section mesh builds by @DHJComical in https://github.com/DHJComical/Actinium/pull/143
- fix(compat): skip particle culling redirect when ParticleCulling is installed by @DHJComical in https://github.com/DHJComical/Actinium/pull/144
- fix(dh): keep Distant Horizons rendering across window resizes by @DHJComical in https://github.com/DHJComical/Actinium/pull/146
- fix(terrain): widen private @Overwrite methods to public by @DHJComical in https://github.com/DHJComical/Actinium/pull/147
- fix(terrain): mark ActiveRenderInfo buffer accessors as @Mutable by @DHJComical in https://github.com/DHJComical/Actinium/pull/148
- Remove the Celeritas compatibility bridge by @DHJComical in https://github.com/DHJComical/Actinium/pull/149
- refactor(glsm): remove the lwjgl2 render backend by @DHJComical in https://github.com/DHJComical/Actinium/pull/152
- refactor(compat): unify mod presence checks on gtnhlib Mods constants by @Circulate233 in https://github.com/DHJComical/Actinium/pull/153
- fix(glsm): recreate VAOs after splash display context migration by @DHJComical in https://github.com/DHJComical/Actinium/pull/151
- refactor(compat)!: stop injecting into Distant Horizons by @DHJComical in https://github.com/DHJComical/Actinium/pull/157
- fix(iris): skip armor hooks in Obscure Tooltips GUI entity previews by @AndreaFrederica in https://github.com/DHJComical/Actinium/pull/142

