AcroWield-2.1.1-MC26.1.x.jar
Curse Maven Snippet
What's new
Ver 2.1.1 - Update: Off-hand Weapon Rendering & Stowing on the Back
Changes to off-hand rendering and weapon behavior
Restricting the triggering of off-hand attacks
Previously, if you held an item with a right-click function (such as food or a bow) in your main hand, the off-hand weapon would momentarily swing when right-clicking. Furthermore, holding a spear or trident in your main hand would still render an off-hand weapon, even though it couldn't be used to attack.To resolve this discrepancy, if the main-hand item can be used via right-click, the off-hand weapon is now disabled and stowed on your back. This prevents bugs and unintended attacks during intense combat, ensuring only "usable" weapons are rendered in the off-hand slot.(Note: If you prefer to "always keep a weapon in your off-hand" like in vanilla Minecraft, or do not want weapons rendered on your back, you can adjust these settings in the configuration.)
Seamless rendering for cross-mod weapons
We have addressed issues regarding weapons added by other mods, such as two-handed weapons. Previously, it was sometimes possible to perform off-hand attacks while holding them, or they might not render correctly. Now, when such weapons are equipped, you can only attack using your main hand.Additionally, we fixed a bug where two-handed weapons would render incorrectly or allow off-hand attacks when placed in the off-hand slot. Large weapons that require two hands to wield can now only be used for attacks when equipped in the main hand.(Please be aware that this is a generalized implementation; some mods may not be fully supported.)
Vanilla dominant hand rendering fix
Fixed a vanilla bug where arm movements appear unnatural in third-person view when the dominant hand is changed. This mod ensures arm movements are rendered naturally regardless of your dominant hand setting.
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