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AcroWield - Dual Wield, Sneak Shield, Parry, Dodge & Crossbow Overhaul

An action combat mod introducing dodging, just-guard parrying, and fully functional dual-wielding.

File Details

AcroWield-1.2.1.jar

  • R
  • Apr 30, 2026
  • 54.81 KB
  • 13
  • 26.1.2+2
  • Fabric

File Name

AcroWield-1.2.1.jar

Supported Versions

  • 26.1.2
  • 26.1.1
  • 26.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:acrowield-1528615:8016895"
Curse Maven does not yet support mods that have disabled 3rd party sharing

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AcroWield ver 1.2.1 Changelog

This update focuses on improving multiplayer stability, optimizing internal systems for a smoother combat experience, and resolving a few bugs.

 

 

Changes & Tweaks

Multiplayer Optimizations: Improved internal data management and cleanup processes during player login/logout to ensure better performance during extended server uptimes.

Offhand Combo Adjustments: Fine-tuned the timing window for offhand combo attacks following a main-hand strike to be more accurate and responsive.

Shield Bash Damage Logic: Shield Bash attacks are now correctly registered as "player damage." This ensures that enchantments like Looting apply correctly and kill logs display the proper messages.

Shield Durability Calculation: Adjusted shield durability consumption so that rapid, minor instances of damage do not drain durability excessively.

 

Bug Fixes

Improved Compatibility & Stability: Added safety checks to prevent rare crashes when interacting with other mods or special entities (such as fake players/dummy entities).

Jump Penalty Persistence: Fixed an issue where the temporary jump penalty applied after a dodge could sometimes persist after exiting the game.

Cross-Dimension State Fix: Resolved an issue where dodge-related movement states and penalties could incorrectly carry over when traveling through portals or respawning.

Guard Hitbox Fixes: Fixed a bug where Perfect Guard and normal guarding could unintentionally block attacks from behind. Also resolved an issue where guards sometimes failed to trigger correctly against direct melee attacks.

Underwater Dodge Speed: Fixed an issue where consecutively dodging underwater could cause movement speed to accumulate unnaturally.