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AcroWield - Dual Wield, Sneak Shield, Parry, Dodge & Crossbow Overhaul

An action combat mod introducing dodging, just-guard parrying, and fully functional dual-wielding.

File Details

AcroWield-1.2.0.jar

  • R
  • Apr 30, 2026
  • 53.60 KB
  • 6
  • 26.1.2+2
  • Fabric

File Name

AcroWield-1.2.0.jar

Supported Versions

  • 26.1.2
  • 26.1.1
  • 26.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:acrowield-1528615:8016250"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

 

AcroWield v1.2.0 Changelog

 

Enhanced Dodge Performance for Dual Wielding

Dual Wielding (Shieldless) Dodging: To balance against the powerful defense, parrying, and shield bashing capabilities of shields, the dodge cooldown has been reduced when you are not equipping a shield.

This creates a clear distinction between two playstyles: the "nimble dual-wielder capable of rapid, consecutive attacks" and the "heavy, steadfast warrior holding their ground."

 

Underwater Combat Overhaul

Seamless Swimming Transition: Performing a Forward Dodge underwater now automatically transitions you into a swimming motion. This is perfect for initiating combat or fast movement.

Removed Unnatural Oxygen Consumption: Fixed an issue where performing Sideways or Backward dodges underwater would unnaturally consume oxygen. These maneuvers can now be utilized purely for tactical repositioning and defense.

 

Bug Fixes

 

Fixed High-Speed Exploit on Water Surfaces: Fixed a bug that allowed players to travel at unintended high speeds when swimming right at the surface of the water or in shallows.