File Details
AcroWield-1.2.0.jar
- R
- Apr 30, 2026
- 53.60 KB
- 6
- 26.1.2+2
- Fabric
File Name
AcroWield-1.2.0.jar
Supported Versions
- 26.1.2
- 26.1.1
- 26.1
Curse Maven Snippet
AcroWield v1.2.0 Changelog
Enhanced Dodge Performance for Dual Wielding
Dual Wielding (Shieldless) Dodging: To balance against the powerful defense, parrying, and shield bashing capabilities of shields, the dodge cooldown has been reduced when you are not equipping a shield.
This creates a clear distinction between two playstyles: the "nimble dual-wielder capable of rapid, consecutive attacks" and the "heavy, steadfast warrior holding their ground."
Underwater Combat Overhaul
Seamless Swimming Transition: Performing a Forward Dodge underwater now automatically transitions you into a swimming motion. This is perfect for initiating combat or fast movement.
Removed Unnatural Oxygen Consumption: Fixed an issue where performing Sideways or Backward dodges underwater would unnaturally consume oxygen. These maneuvers can now be utilized purely for tactical repositioning and defense.
Bug Fixes
Fixed High-Speed Exploit on Water Surfaces: Fixed a bug that allowed players to travel at unintended high speeds when swimming right at the surface of the water or in shallows.

