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AcroWield - Dual Wield, Sneak Shield, Parry, Dodge & Crossbow Overhaul

An action combat mod introducing dodging, just-guard parrying, and fully functional dual-wielding.

File Details

AcroWield-1.1.0.jar

  • R
  • Apr 29, 2026
  • 53.46 KB
  • 15
  • 26.1.2+2
  • Fabric

File Name

AcroWield-1.1.0.jar

Supported Versions

  • 26.1.2
  • 26.1.1
  • 26.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:acrowield-1528615:8012451"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

 

AcroWield v1.1.0 Changelog

 

New Features and Adjustments

Directional Dodge Mechanism: The dodge system has been completely redesigned. Dodge distance and cooldown time now vary according to directional input, making dodging more intuitive and smoother.

 

Forward Dodge (Charge): Works the same as before, allowing for a fast, long-range, and aggressive charge (high risk, high reward).

Lateral Dodge: A quick, inconspicuous step. The very short cooldown makes it ideal for dodging enemy projectiles.

Backward Dodge: A safe backward jump, ideal for tactical retreats. The cooldown time before the next dodge has also been shortened.

 

Bug Fixes
Fixed "Double Jump" Abuse: Fixed a physics bug where taking a dodge action immediately after a jump would add the vertical upward force from the dodge to the jump's momentum, unintentionally causing a higher jump. After the fix, taking a dodge action immediately after a jump will maintain the original jump height and provide forward propulsion.