File Details
accursed_sands-1.7.0-forge-1.20.1.jar
- R
- Oct 20, 2024
- 1.76 MB
- 21
- 1.20.1
- Forge
File Name
accursed_sands-1.7.0-forge-1.20.1.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
1.7.0 - The Lore and Landscape Update:
Major Changes:
- Added river and river delta biomes.
- Added biome variations on opposite sides of the rivers.
- Added Scout, Citizen, Refugee, and Revolutionary NPCs.
- Added various biome features such as hoodoos.
- Added Revolutionary and Trader controlled villages and cities, as well as some other new structures.
- You can now make an army of Revolutionaries.
- Added /team_id command for avoiding friendly damage from energy cannons.
Full Changelog:
a.1:
- Removed Ruffian NPC.
- Fixed the blocky-biome glitch once and for all, and added river and delta biomes:
+ Sandy river
+ Swampy river
+ Stony river
+ Icy river
+ Jungle delta
+ Mangrove delta
- Added "weird" versions of biomes that do not spawn trader faction structures.
- Added new features that spawn primarily in the "weird" biomes:
+ Small and large hoodoos
+ Snow drifts
+ Sand dunes
+ Craters
- Removed villages and outposts.
- Hostile vanilla mobs now spawn only in the "weird" biomes and "oasis" biomes.
- Altered some structures.
- Added 2 ship structures: 1 for the trader faction and 1 for the revolutionary faction.
a.2:
- Added 3 new village types to the "weird" biomes:
+ A underground village hidden in a hoodoo in warm deserts and dry-moderate deserts.
+ A raised platform nordic/wooden-pier style villages in cold deserts and humid-moderate deserts.
+ A small tent-based village in coastal biomes and moderate deserts.
- Fixed the AI for the "scout" NPCs.
- Fixed the temperature of new "weird" biomes.
a.3:
- Added new trader-controlled cities:
+ A heavily covered sandstone city in hot deserts and the red desert.
+ A Greek-esk type city in the rocky expanse and dead forest biomes.
+ A compact slate and spruce city in the cold deserts.
- Altered spawn rates of mobs in biomes and made the scout mob be able to spawn in certain biomes
- Altered generation of certain features.
b.4:
- Revolutionaries can now be tamed (r-click).
- Citizens can now be freed (r-click).
- Freed citizens will stop following you if there is a revolutionary nearby.
- Altered Structures to be better and not break.
- Altered some advancements.
- Small hoodoos now follow noise map.
- Slightly altered mob textures.
- Added "manned" wagon structures.
b.5:
- Slightly altered biomes and fixed biome-related bugs.
- Added nametag crafting recipe.
- Slightly altered ships.
- Temple guard is now blind, having a lower follow range but can detect through walls.
- Low level traders target revolutionaries over players.
- Revolutionaries now have randomly generated names based in the fictional language of this world.
- Added /team_id command:
+ Base field cannons do not affect players on the same team or revolutionaries tamed by players on the same team.
rc.6:
- Fixed mobs using spire field cannon.
- Fixed cannons not working.
- Team mechanic functions properly now.
- Altered attack and follow patterns and conditions for revolutionaries.
- Right clicking your tamed revolutionaries displays their health.
Full Release Changes:
- Removed unnecessary files, textures, and code.
- Fixed small typos and slightly altered some numbers.
- Updated the front page.

