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Accurate Hitboxes

Pixel-perfect, zero-lag hitboxes that instantly perfectly match the 3D visual models of every vanilla and modded entity in the game.
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Neoforge-2.1.0-1.20.2-1.20.3.jar

File nameaccuratehitboxes-neoforge-2.1.0-1.20.2-1.20.3.jar
Uploader
VortexCombatVortexCombat
Uploaded
Apr 13, 2026
Downloads
17
Size
40.5 KB
Mod Loaders
NeoForge
File ID
7919556
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

NeoForge

implementation fg.deobf("curse.maven:accuratehitboxes-1495830:7919556")

Learn more about Curse Maven

What's new

v2.1.0 — Critical Rendering & Bugfix Update

Bug Fixes

  • Baby Mob Render Scaling: Corrected a legacy issue where baby mobs mathematically emitted identically-sized, slightly offset hitboxes as their adult variants. Baby mobs are now rigorously scaled and aligned perfectly with their bodies.
  • Ghost Hitboxes: Rewrote the active rendering lifecycle tracking structure. The mod now faithfully adheres to Vanilla Frustum Culling, stopping invisible or culled mobs from permanently leaving behind frozen "ghost" hitboxes in caves and distant chunks, especially noticeable when utilizing Freecam.
  • Shader Pass Sky Floating Fixed: Implemented strict render-phase boundaries to ensure shader shadow-mapping passes (like Iris or OptiFine) and MiniMaps no longer generate clusters of heavily warped geometry floating statically in the overworld sky.
  • First-Person Artifacts Fixed: Ignored F3+B extraction sweeps covering the active cameraEntity while looking in first-person setups. This stops your own customized physical player body hitboxes from rendering directly onto the screen and aggressively tracking the moving crosshair.

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