Access Denied (Legacy)
As of 1/2/2026 this project has been discontinued due to low demand. Further updates to the main project will continue as normal.



Access Denied (Legacy) allows server owners and modpack developers to have complete control over players' access to dimensions.
This mod's extensive customizability allows you to either disable certain dimensions entirely, or setup various requirements the players must complete before being able to access that specific dimension.
Warning
This description only works for versions from 1.0.0-beta.1 upwards.
Configuration
Access Denied (Legacy) has a general configuration located here:
- Forge:
world/serverconfig/access_denied/configuration.toml
In this configuration, you can customize:
disabledDimensions --> List of dimensions (can be left empty) that players cannot access at all.
pushBackPlayer --> Option to push the player outside of the portal when they cannot enter the dimension.
consumeItem --> Option to consume the item(s) specified in the itemKeys requirement.
accessDeniedMessage --> Text displayed when the player can't access a dimension.
requirementsMessageBuilder --> List of Strings that create the big requirements message.
Dimension Requirements
Let's move on to setting up the Dimension Requirements.
Access Denied (Legacy) provides a vast amount of optional requirements that can be added:
REQUIRED: dimension = Registry name of the dimension
blocksBroken = Amount of blocks that must be mined
blocksPlaced = Amount of blocks that must be placed
xpLevel = Level of experience required
playerKills = Amount of player kills required
mobKills = Amount of entity kills required (Does not count players)
playTime = Amount of seconds of playtime required
itemsKey = List of itemsthe player must have in their inventory
effects = List of effectsthe player must have active
health = The health the player must have
deaths = The amount of deaths the player must have
chance = Additional chance to get into the dimension if the rest of the requirements are met
advancements = List of advancements the player must have completed
jumps = Amount of jumps the player must do
timesFished = Amount of times the player needs to have fished
ftbQuestIds = List of FTB Quest IDs the player must have completed
mobBounties = List of mobs the player has to kill and their amount, for example 3 zombies
blockBounties = List of blocks the player has to mine and their amount, for example 5 obsidian
locationBiome = The biome the player has to be in to be able to enter the target dimension
locationDimension = The dimension the player has to be in to be able to enter the target dimension
These requirements must be placed inside a json file (can be named anything you want, but no spaces or capital letters) inside of the folder config/access_denied.
Here's an example:
nether.json
{
"dimension": "minecraft:the_nether",
"blocksBroken": 35,
"blocksPlaced": 70,
"xpLevel": 30,
"playerKills": 3,
"mobKills": 10,
"playTime": 300,
"itemsKey": [
"minecraft:diamond",
"minecraft:netherite_sword"
],
"effects": [
"minecraft:strength",
"minecraft:invisibility"
],
"health": 20,
"deaths": 1,
"chance": 50,
"advancements": [
"minecraft:story/follow_ender_eye",
"minecraft:adventure/kill_a_mob"
],
"jumps": 75,
"timesFished": 12,
"ftbQuestIds": [
"questId1",
"questId2"
],
"jumps": 50,
"timesFished": 3,
"mobBounties": {
"minecraft:cow": 5,
"minecraft:zombie": 14
},
"blockBounties": {
"minecraft:glass": 10,
"minecraft:end_stone": 64
}
}
Requirements Builder [CURRENTLY OUTDATED]
On our website there is a page to setup the requirements you want in a user friendly way! Try it out!
Requirements Builder
