accelerium-1.0.0.jar
Curse Maven Snippet
What's new
Initial features:
+ Occlusion Culling — entities and block entities hidden behind walls or
terrain stop being rendered instantly (async ray tracing)
+ Distance Culling — distant entities fade out and stop being rendered
+ Smart Entity Ticking — distant mobs run their AI less often, reducing
lag from big mob farms (works in singleplayer and servers)
+ Full config — every feature can be toggled and tuned individually
Nothing is ever removed from the world — only rendering and AI work
that cannot be seen is skipped.
This mod has no additional files

