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AcademyCraft-official

Everything about superabilities. Become an ESPer and evolve your skills!
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Description

AcademyCraft Mod – Overview

AcademyCraft is a Minecraft mod about superability, including its acquiring, upgrading and using. The inspiration of the mod comes from A Certain Scientific Railgun (とある科学の超電磁砲) but the mod content is not limited to the background.

In ACMod, you can experience lots of superabilities that has (or has not) appeared in the original series, and become more and more powerful through the use of ability. ACMod will completely override your game process in Minecraft. You can use various skills to speed up harvesting, move and combat more efficiently.

In ACMod, you have to use the block Ability Developer to learn and acquire an ability category. The Ability Developer consumes the mystery energy named Imag Flux, thus you need to construct your set of energy system to support ability developing and the crafting of many other items and materials. However, you are permanently free from the burden of connecting and setting up wires! You can use the Wireless Energy System to build connections between energy blocks!

ACMod is still young and is in active development, we are trying to add more contents and mechanisms. Currently, ACMod has implemented:

  • Four categories: Electromaster, Meltdowner, Teleporter, Vector Manipulation
  • 30+ unique skills
  • A complete achievement system
  • Rich cross-mod/cross-plugin support (EU/RF energy, NEI, Residence plugin)
  • Server friendly (Allows to turn off PvP and block destroy and stuffs)
  • Custom skill data using Ripple script
  • And lots more….

⚡ Electromaster

An ability system from AC (A Certain series). (In A Certain Scientific Railgun, the user is Mikoto Misaka.)
Use the ability induction factor – Electromaster to obtain the ability.

Name Level Prerequisites Effect Active/Passive
Arc Generation (arc_gen) LEVEL 1 / Fires an electric arc that deals damage. When hitting a block surface, it may ignite it; higher proficiency increases the ignition chance. Consumes a small amount of CP and generates a small amount of Overload. At sufficient proficiency, using it on water may produce cooked fish. Active
Current Recharge (charging) LEVEL 1 Arc Generation 30% Recharges a rechargeable item in hand or a rechargeable block targeted by the crosshair. Overload is generated all at once when the skill is first used; continuing to use the skill consumes CP over time. Active
Electromagnetic Pull (mag_movement) LEVEL 2 Electromagnetic Pull 100% [as in source] When targeting a magnetizable block (e.g., iron block), pulls the user quickly toward that block. Overload is generated all at once when the skill is first used; continuing to use consumes CP over time. Active
Magnetic Field Control (mag_manip) LEVEL 2 Electromagnetic Pull 50% Lifts a magnetizable block and throws it, dealing damage to creatures it contacts. The block is usually placed automatically at the landing point. Active
Bioelectric Enhancement (body_intensify) LEVEL 3 Arc Generation 100%, Current Recharge 100% Temporarily enhances physical abilities for a short duration. Generates a large amount of Overload all at once; continuing to use the skill consumes a large amount of CP. Active
Ore Detection (mine_detect) LEVEL 3 Magnetic Field Control 100% Greatly limits the player's field of view, but nearby ores are highlighted in the player's vision. The specific type of ore cannot be identified. Supports mod ores. Active
Brain Training Course (brain_course) LEVEL 3 Any Level 3 skill Increases CP cap by 1000. Passive
Lightning Spear (thunder_bolt) LEVEL 4 Current Recharge 70% Deals chain damage over a wide area (creatures within a certain range receive lightning damage; the range can propagate through creatures to a larger area). Active
Railgun (railgun) LEVEL 4 Lightning Spear 30%, Magnetic Field Control 100% Uses iron items (coins, iron blocks) to deliver a devastating strike in a straight line up to 50 meters (destroys blocks). Active

🔫 Meltdowner

An ability system from AC (A Certain series). (In A Certain Magical Index, the user is Mugino Shizuri.)
Use the ability induction factor – Meltdowner to obtain the ability.

Name Level Prerequisites Effect Active/Passive
Electron Beam LEVEL 1 / Fires a laser beam, dealing up to 17 damage. Does not consume CP and does not generate Overload. Active
Beta Ray Enhancement LEVEL 1 Electron Beam 0% The laser applies Weakness and Slowness effects, and has some armor‑piercing damage. After a target is hit and damaged by any skill, every subsequent instance of Meltdowner skill damage dealt to that target is multiplied by 1.5×. Passive
Electron Scatter Shot LEVEL 2 Electron Beam 80% Charges up and simultaneously fires seven converging laser beams. Generates extremely high Overload. Active
Light Shield LEVEL 2 Electron Beam 50% Creates a light shield that blocks monsters from approaching. Very high CP cost and applies Slowness to the user. Active
Particle Waveform Cannon LEVEL 3 Light Shield 80%, Electron Scatter Shot 80% Charges up and fires a very thick laser beam. Destroys blocks with hardness below that of obsidian, dealing very high damage. The block‑destruction effect can be disabled in the config file or data terminal. Active
Mining Beam LEVEL 3 Electron Scatter Shot 50% Fires a beam to mine blocks (Mining Level +2). Active
Brain Training Course I LEVEL 3 Any Level 3 skill Increases CP cap by 1000. Passive
Mining Beam Refinement LEVEL 4 Mining Beam 50% Fires a beam to mine blocks (Mining Level +3). Active
Scattering Beam Rain LEVEL 4 Particle Waveform Cannon 30% Releases a large number of scattered lasers using a diffusion‑support semiconductor. Active
Assault Jet LEVEL 4 Particle Waveform Cannon 100% Quickly dashes in the line of sight and deals damage to nearby creatures. Active
Brain Training Course II LEVEL 4 Brain Training Course I 0%, Any Level 4 skill Increases CP cap by 1000 and Overload cap by 100. Passive
Brain Thinking Refinement LEVEL 5 Brain Training Course II 0%, Any Level 5 skill Increases CP regeneration rate by 10%. Passive
Cruise Beam Cannon LEVEL 5 Scattering Beam Rain 50% Charges up and generates multiple energy orbs that automatically attack nearby creatures (including non‑hostile creatures and players). Very long cooldown. Active
Mining Beam Fortune LEVEL 5 Mining Beam Refinement 50% Fires a beam to mine blocks (Mining Level +3, Fortune III). Extremely high CP cost. Active

📦 Teleporter

An ability system from AC (A Certain series). (In A Certain Scientific Railgun, the user is Kuroko Shirai.)
Use the ability induction factor – Teleporter to obtain the ability.

Name Level Prerequisites Effect Active/Passive
Dangerous Teleport LEVEL 1 / Teleports the item in hand into the enemy's body. Using steel needles deals higher damage and ignores armor. Active
Space Folding Theory LEVEL 1 Dangerous Teleport 0% Increases damage of teleport‑based attacks. Passive
Marked Teleport LEVEL 2 Dangerous Teleport 50% Teleports to any nearby location (max range 32 blocks, cannot pass through walls; at max proficiency, max range 60 blocks). Active
Penetrating Teleport LEVEL 2 Dangerous Teleport 30% Same as Marked Teleport, but can pass through walls; max range 8 blocks, at max proficiency, max range 36 blocks. Active
Location Teleport LEVEL 3 Marked Teleport 80%, Penetrating Teleport 80% Teleports to any marked location; extremely high CP cost. Active
Space Folding Theory II LEVEL 3 Location Teleport 0% Reduces CP cost of Location Teleport. (Mom no longer has to worry about me running out of mana!) Passive
Brain Training Course I LEVEL 3 Any Level 3 skill Increases CP cap by 1000. Passive
Muscle Tear LEVEL 4 Location Teleport 50% Teleports part of the target's muscles out of their body; the user also gains a Nausea effect. Active
Brain Training Course II LEVEL 4 Brain Training Course I 0%, Any Level 4 skill Increases CP cap by 1000 and Overload cap by 100. Passive
Brain Thinking Refinement LEVEL 5 Brain Training Course II 0%, Any Level 5 skill Increases CP regeneration rate by 10%. Passive
High‑Speed Flash LEVEL 5 Muscle Tear 50% Performs consecutive multiple teleport dashes. Active

🌀 Vector Manipulation

An ability system from AC (A Certain Scientific Railgun / A Certain Magical Index). The user is Accelerator.
Use the ability induction factor – Vector Manipulation to obtain the ability.

Note: Levels, prerequisites, CP/Overload details were not provided in the source material, so only the descriptions are listed below.

Name Description Active/Passive
Directional Thrust Charge briefly, then deal damage to a single creature in front of you. Active
Vector Acceleration Use the ability to dash forward a certain distance. Can be charged; longer charge increases the dash distance. Active
Tread Guidance After a brief charge, deal linear area damage in front and knock creatures back. Destroys terrain. Active
Vector Deflection Causes incoming projectiles to lose momentum and fall to the ground, and reduces some melee damage taken. Active
Cluster Impact Deal heavy damage to a fan‑shaped area with a 3‑block radius in front. Destroys terrain. Active
Wind Wings After charging for a while, pressing the W key lets you fly in the direction you are looking; the S key does the opposite. Active
Vector Reflection Reflects all damage dealt to you to a designated location, while you take no damage yourself. Active
Bloodstream Reversal After a brief charge, causes creatures in front of you to die from blood backflow. However, if they have very high health or high damage reduction, it may not be effective. Active
Plasma Cannon After charging for a while, throw it to cause devastating damage and destroy terrain. Active

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