
a3.58 isolated city test. Actual civilian damage triggers the response; the incident and target were prepared.

A montage of twelve a3.60 in-game observations. Positions and poses were prepared; separate testing covered the natural spawn timer.

In-game capture from the a3.54 city-life sample; this furnished public interior is retained in the a3.61 beta. Other city areas remain unfinished.

In-game a3.54 sample: residents use a three-stop train route. The current beta retains this sample; full city-wide transit is still under development.

a3.57 in-game capture; learned skills, levels and targets were prepared for the demonstration.

a3.57 in-game capture with prepared skill level and targets; lift, drop and damage follow server rules.

a3.57 in-game capture with a prepared skill and paper material. The attack consumes real paper.

a3.57 in-game capture with a prepared owned shadow body and target; an actual shadow body is required.

a3.57 in-game capture with a prepared skill and target. The effect is rendered by the mod.

a3.59 in-game capture with optional shaders, which are not bundled. Eight fibers surround a 2x2 source-water pool; throwing in dirt activates it.

a3.58 isolated equipment test showing energy magazines, reload phases and first-person presentation.

a3.60 isolated test: three officer deaths were injected; the reinforcements and combat then ran autonomously. Landing debris is visual only.

a3.60 in-game capture showing regular officers wearing the full special-response police armor set.

A labeled montage of six actual a3.60 in-game vehicle captures: sedan, shuttle, scooter, patrol SUV, rescue van and utility truck.

