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AbyssTech

A Tech/Magic mod that lets you build constructs and harness abyssal essence to craft and use magical artifacts, all while uncovering the story of what happened before you.
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abysstech-0.1.5-mc1.21.1-neoforge.jar

File nameabysstech-0.1.5-mc1.21.1-neoforge.jar
Uploader
quasar7892quasar7892
Uploaded
Jul 31, 2026
Downloads
112
Size
10.5 MB
Mod Loaders
NeoForge
File ID
8549740
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:abysstech-1355565:8549740"

Learn more about Curse Maven

What's new

NOTES:

CHANGES TO PLACABLE ITEMS WILL CAUSE ANY INSTANCES OF SAID ITEMS OR BLOCKS TO DISAPEAR IN OLDER WORLDS, please use them up before updating

a list of items these items:

parchment

any abyssal gear

essence ampule

abyssal ink bottle

mort soda

milky tincture

glow juice

earthy broth

sour necter

sweet ambrosia

volatile crystal cube

added an EXPAREMENTAL dialogue system, with quests! if you want to check it out, in creative mode use the Gate Keeper spawn egg then right click them.

CHANGES:

changes to stackable items, see notes

changed name of jar file, shows minecraft version along side mod version

added some more guide book pages

added missing page in guide book for growth limiter

added lots of small changes to the guide book reflecting any changes and small tweaks

some simple renames

some texture and model tweaks

changed some recipes costs

fixed some blocks not being able to be mined with there proper tool

added some more missing crafting inconsistancies

added essence cost value to abyssal tome recipes

added new visual changes to gem tubes with the abyssal engine

fixed bug with breaker in quarry mode freezing server if no blocks are present at the deepest level it can mine

gave the disintagrator while in quarry mode the ability to place items directly into chests placed above

fixed ephemeral pot not moving items properly while far from spawn

changed the way essence particles rendered

re wrote tooltips for essence handling blocks to hopefully be more understandable

added more tooltips for some items

re named a LOT of recipes to group them together better

added some advancments

made a lot of previous uncompostable plants and foods compostable

updated and added some art

removed seasonal secret tip button and drop down art, felt like it was to much in the way of things, added special seasonal art on first page instead

tweaked how the memory actualizer works, and gave it the ability to randomly dye nearby wool and glass into a random colored variant

tweaked logic behind translator block

translator blocks now work with pedestals, item hooks, vats, and more

translator blocks can now be locked and unlocked respectivly so that any spacific text displayed while locked will stay

some tweakes and additions to the divination candles, you can now use them along side the diffuser to get hints for seal press types based on aroma from difuser

divination candles and revealing wax now display text above them instead of sending messages to chat

mort the stone has changed there diet, they now can be fed cookies to increase size and carrots to decrease size

mort the stone now gives off a redstone signal depending on size

added text particles for mort the stone dialogue and for many more things

small tweaks to existing effects

some gazing or eye like effects now require you to crouched

trench effect now uses amplifyer, increasing damage directly from amplifyer

added new effects for mantra, hearty, readied, anchored, desecrating, purifying, dream eater

added seal for mush distillate, leach trap

tweaked plush logic, some plushes will no longer be destructive

fixed bug with outer flesh curl and outer flesh brush droped double drops

made more blocks waterloggable

added more paintings

the abyss mirror now will no longer be broken by water, same with other previous water breakable blocks like outer membrane

changed mourd carving slightly, now instead of multiple diferent carved and lantern blocks, you have one of each with the ability to switch between carvings

fixed some potential bugs with melon like block stems not updating properly leading to duplicate item drops in some situations

backend changes to the sigil inscripter and sigils

changes to seals and how to make them, now requiring a inscriber

added more seal traps and variations

added more custom block sounds

changed some flower transformations from the botanical accelorator, oxye daisy to maragold and lily of the vally to ghost pipe

changed the name of quarry cant mine block tag to quarry unbreakable

added new block tag default unbreakable

gave the sigil of sommining the ability to restrict the spawning of some mobs, wither, ender dragon, illusioner, evoker, and warden

gave all custom effects a proper partical color

gave sigils the ability to become empowered when placed over a monster spawner

made custom structures in the overworld a bit harder to find

abyssal tome recipes with the output of a spawn egg will now spawn said mob

most placable food items are now edible in there item form

most placable food items are now only stackable to 16

use cases were ores are targeted now use the proper ores block tag, making some mechanics now compatable with other modded ores

moved homey value mechanic to block tags

changed the way strange tnt works

new guide book page on mod tnts

cleaned up mortar and added an item spin animation while in use

removed block tag crystal like

tear boiling now has an uncommon chance to output an unbridled tear bell instead of a normal tear bell

gave fully grown crops the ability to drop a seed of there crop, still will need to craft them if you want more

added essence costs to amalgamator recipes

gave essence extractor the ability to consume scrap and rarely produce essence from it

added recipes for stone tools using abyssal cobblestone variants

gave sprouting powder the ability to turn dirt into grass

gave decaying powder the ability to turn grass into podzol

placing verdant vials around an amalgamater, between the vats, gives the amalgamator a small chance not to consume tear bells, more vials means higher chance

changed the study's mini game, now requireing at least 4 pedestals

ADDED BLOCKS:

added flowing roots

added rooted lamp stand

added verdant flowing stone

added flowing verdant moss

added large verdant door

added large grave door

added brass switch

added brass master switch

added sweet pitcher

added wig weed

added rattle root

added gauze horn

added singing stones

added new plushies

added warping door

added deep membrane

added blue lined banner

added brass lined banner

added verdant lined banner

added unbridled tear block

added tear bell lamps

added giant crystals

added somber rubble

added twisted rubble

added boundary rubble

added somber dungeon bricks

added twisted dungeon bricks

added boundary dungeon bricks

added somber dungeon glass

added twisted dungeon glass

added boundary dungeon glass

added hearty stew

added harvest stew

added crystalline bulwark

added scryers eye

added vardent vials

ADDED ITEMS:

added creative outer flask

added creative quest booklet

added creative dungeon bricks placer

added exalted amber

added strange gauntlet

added abyssal armor set

added mirror shield

added unbridled tear

added unbridled bag

added dreaming dot

added rubble remover

added dungeon miner

added hearty stew bowl

added hearty stew hot

added harvest stew bowl

added harvest stew hot

ADDED MOBS:

added self sentient stones

added lamp light

added gate keeper

ADDED STRUCTURES:

verdant garden patch

grave garden patch

verdant orb

grave orb

verdant stacks

grave spire

ADDED BIOMES:

REMOVED:

removed dreaming orb

COMPATABILITY:

No Mans Land, added some secret offerings for a certain freind

This mod has no additional files