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Absolute ULTRACRAFT

This mod aims to recreate ULTRAKILL in minecraft

File Details

ULTRACRAFT v2.0.3

  • R
  • Nov 21, 2023
  • 9.36 MB
  • 866
  • 1.20.1
  • Fabric + 1

File Name

ultracraft-1.20.1-2.0.3.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:absolute-ultracraft-861094:4887650"

Quilt

modImplementation "curse.maven:absolute-ultracraft-861094:4887650"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

## Major Changes
- Switched from Geckolib to Aurelib. **Geckolib is no longer required to run the mod**.
- Fixed ultra-speed gamerule not affecting walk speed
- Hell Observers now detect *ALL* Hostile entities and not just those added by ultracraft.
- Fixed ultra-Hivel Gamerule
- Fixed ultra-speed Gamerule
- Added Core Eject Damage Type
- Added Piercer Alt-Fire Damage Type
- Terminal improvements
- Terminals are now automatically unfocused when out of reach
- Graffiti cursor is now more accurate
- Graffiti now spans the entire back of Terminals
- This also means Graffitis texture size has been increased (32x32 -> 40x40)
- Old Graffitis are resized automatically
- Added Random initial Screensavers
- Custom ones can be added using datapacks
- Made Terminal Item NBT less volatile
- Base Color can now be set to any Hex Color
- Fixed Crash that occurs when opening the Weapons Tab without the Piercer recipe unlocked
- Fixed issue with Soap visually disappearing after picking it up
- Fixed Recipe Syncing from Server to Client
- Added Functionality to Sky Blocks
- Drones no longer wander off into the stratosphere if left unattended
- A lot more Sounds are now customizable
## Commands
- Added `ultrabossbar <bossbar-id>` subcommand to `/ultracraft`
- changes a chosen bossbars style to the ultracraft one
- why are the bossbar styles hard coded into the `/bossbar` command Mojang, even if you're not planning on it, for the pure possibility that you (OR SOMEONE ELSE \*WINKS\*) ever want to add another style, they can without much trouble. Like,, bruh
## Minor Changes
- Fixed logic error in auto aiming
- Pets also don't get targetted by coins or sharpshooter shots anymore
- Fixed absorption not being displayed in ultraHUD anymore
- Malicious Face now takes actual `interrupt` type damage when interrupted (previously generic entity damage)
- Added Trails to Coins
- Added Flowers and Tall Flowers to fragile Block Tag
- Nothing pure is allowed to exist in this cruel world :pensive:
- Fixed Machinesword Attack sounds for `Better Combat` not playing