Absolute Realistic Door Light

Closed doors, trapdoors, curtains and shutters finally block light – no shaders needed. Windows let a faint glow through, and modded doors are detected automatically from their own textures.
Back to Files

absolute-realistic-door-light-1.0.1-26.1-fabric.jar

File nameabsolute-realistic-door-light-1.0.1-26.1-fabric.jar
Uploader
DelinkedDEDelinkedDE
Uploaded
Nov 14, 2026
Downloads
7
Size
107.1 KB
Mod Loaders
Fabric
File ID
9613574
Type
R
Release
Supported game versions
  • 26.1.2
  • 26.1.1
  • 26.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:absolute-realistic-door-light-1802523:9613574"

Learn more about Curse Maven

What's new

1.0.1

  • Fixed ambient-occlusion light leaks around both single and double doors, including the last bright ceiling, floor and side spots at the exact edge of a closed door leaf.

  • Added an Emberbium final-pass integration so smooth and flat lighting obeys ARDL's door-leaf boundary after other rendering mods have modified the samples.

  • The correction only caps light on the darker room side, preserving exterior lighting and the intended faint remainder through windowed doors.

  • ARDL now applies its door opacity after other light-engine mixins, preventing another mod from replacing the final value.

  • Added Lumenite compatibility: cached light cells are invalidated whenever ARDL rebuilds or synchronizes its door rules.

  • Added Cheap Lighting compatibility: dynamic light now respects closed ARDL doors and trapdoors. Solid barriers stop it; windowed barriers only allow the intended faint remainder through.

  • Managed door state changes now explicitly recheck the door and all adjacent light cells, including with replacement light engines such as Lumenite.

  • Ported every fix to Minecraft 1.20.1 Fabric/Forge, 1.21.1 Fabric/Forge/NeoForge and 26.1–26.3 Fabric/NeoForge.

This mod has no additional files