absolute-realistic-door-light-1.0.1-1.20.1-forge.jar
Curse Maven Snippet
What's new
1.0.1
Fixed ambient-occlusion light leaks around both single and double doors, including the last bright ceiling, floor and side spots at the exact edge of a closed door leaf.
Added an Emberbium final-pass integration so smooth and flat lighting obeys ARDL's door-leaf boundary after other rendering mods have modified the samples.
The correction only caps light on the darker room side, preserving exterior lighting and the intended faint remainder through windowed doors.
ARDL now applies its door opacity after other light-engine mixins, preventing another mod from replacing the final value.
Added Lumenite compatibility: cached light cells are invalidated whenever ARDL rebuilds or synchronizes its door rules.
Added Cheap Lighting compatibility: dynamic light now respects closed ARDL doors and trapdoors. Solid barriers stop it; windowed barriers only allow the intended faint remainder through.
Managed door state changes now explicitly recheck the door and all adjacent light cells, including with replacement light engines such as Lumenite.
Ported every fix to Minecraft 1.20.1 Fabric/Forge, 1.21.1 Fabric/Forge/NeoForge and 26.1–26.3 Fabric/NeoForge.
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