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Absolute Inventory Buttons

The buttons you always wanted. Right where your hands already are. New Modpack Authors Update
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absolute-inventory-buttons-2.0.0-26.1-neoforge.jar

File nameabsolute-inventory-buttons-2.0.0-26.1-neoforge.jar
Uploader
DelinkedDEDelinkedDE
Uploaded
Nov 8, 2026
Downloads
12
Size
184.9 KB
Mod Loaders
NeoForge
File ID
9508905
Type
R
Release
Supported game versions
  • 26.1.2
  • 26.1.1
  • 26.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:absolute-inventory-buttons-1778382:9508905"

Learn more about Curse Maven

What's new

2.0.0 - Made for modpacks

  • A fixed layer for modpacks. A pack ships config/absoluteinventorybuttons-pack.json: its buttons are fixed, and a pack update never touches what a player built. Authors decide whether players may add their own buttons. If not, the book and quill, right-click and the edit key are gone.
  • Export in the editor. Build your buttons in the game, click Pack… and export. No JSON by hand. "Test as a player" shows the pack the way your players will see it.
  • Only my tooltip. A button can show just your own text instead of what it does.
  • Admin buttons. Show a button only to operators, only in survival or only in creative. This only hides it: the server still decides what a command may do.
  • Cooldown per button, against spam on servers.
  • New actions: open a web link, and run several commands in a row.
  • Translatable texts. A language key as label or tooltip is translated.
  • Own icons. Besides items, an icon can be a picture from a resource pack.
  • Allowed in modpacks. The license now says so clearly.

This mod has no additional files