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Absolute Inventory Buttons

The buttons you always wanted. Right where your hands already are.
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absolute-inventory-buttons-1.1.0-1.20.1-forge.jar

File nameabsolute-inventory-buttons-1.1.0-1.20.1-forge.jar
Uploader
DelinkedDEDelinkedDE
Uploaded
Nov 4, 2026
Downloads
13
Size
162.5 KB
Mod Loaders
Forge
File ID
9441131
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:absolute-inventory-buttons-1778382:9441131")

Learn more about Curse Maven

What's new

1.1.0 - Keys

  • A key on any button. Give a button a key in the edit dialog and it runs without a click – with the inventory open or closed. Keyboard keys and extra mouse buttons both work. The dialog warns you when the key is already used by something else.
  • New action: trigger keybind. Pick any keybind of the game or of any mod from a searchable list, and the button presses it for you. Open the Curios inventory from a button, your map, your backpack – no special support needed, it works with whatever registers a key.
  • Good to know: the button closes the inventory first, because most keys only work in the game itself. So keys that only do something inside an open screen (like sorting or JEI's recipe key) have no effect, and keys you normally hold down (sneak, zoom) are only tapped briefly.

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