absolutehearts-neoforge-1.1.0+26.1.2.jar
Curse Maven Snippet
What's new
1.1.0
The quality update: the row sits better, looks better and stays readable.
Placement
- The row now sits right above the head instead of floating in the air, and only moves up when a name plate or a score line is really there. It glides when a name plate appears
- A little smaller, so ten hearts no longer stick out far past a small mob
- Stays readable further away: it shrinks gently with distance instead of all the way
- Armour points moved next to the row, out of the head and out of the flames
- The Height setting now moves the row from where it sits by itself. Your old value is converted once
Graphics
- Bars have depth now: a lit top edge, a shaded bottom edge, and quarter marks on the bar
- Numbers on a bar have an outline, all other text a shadow, so they read on any background
- The mod's own heart set is redrawn: stronger colours, and empty hearts you can actually see
- The classic bar is narrower
Fixes
- 1.21.1 and 26.x: clouds no longer wash out the row, and layers no longer end up in the wrong order
- A burning subject's flames no longer cover its row
- 26.x: names no longer show through walls unless the setting says so
- 1.8.9 and 1.12.2: rows no longer show through walls unless the setting says so
- The row keeps its brightness at night and in caves, on every version
- 26.x: hearts no longer get darker depending on where you look from
Settings screen
- A stage next to the settings shows the row over a figure, in its real proportions, so size and height can be set by eye (from 1.20.1; on small screens the old preview stays)
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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