absolutehearts-fabric-1.0.0+26.2.jar
Curse Maven Snippet
What's new
1.0.0
The first release.
Minecraft 1.8.9 (Forge), 1.20.1 (Fabric, Forge), 1.21.1 (Fabric, NeoForge) and 26.1 / 26.2 / 26.3 (Fabric, NeoForge) - eleven jars, fourteen languages.
- Health above every head: hearts, a bar, a number or a percentage
- Absorption as golden hearts, so you can see who just ate a golden apple
- A compact row with
x2once a subject has more hearts than fit over a head - The bar that lags behind after a hit, the white flash, green for healing, a pulse below 20 %
- Choose who gets an indicator: only players, players and mobs, or everything alive — with tamed animals always shown and mobs only when they are hurt
- Range with a soft edge, and three ways to treat walls: off, on, dimmed
- Six displays: hearts, a bar, a number, a percentage, and the two looks the old health overlays had - a bordered bar with the numbers inside it, and a name with one heart
- Heart icons from the game itself, so a resource pack's hearts are the ones you see - or the mod's own set, the same whatever pack is on
- The creature's name over the row, where the game does not already name it
- Six presets: Classic UHC, PvP / Soup, Survival, Classic overlay, Classic tag, Quiet
- A settings screen with groups in a sidebar, a search that also searches the explanations, a live preview and the explanation of whatever you point at
- Three key bindings: show health, next display, settings
- 1.8.9 for Forge, for the UHC and soup crowd that never moved on: the same displays, the
same settings screen, the same presets, drawn the way that version draws. Its own build
under
legacy/
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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