absolute_enchantments-1.1.1.jar
Curse Maven Snippet
What's new
- Health Boost:
It boosts health even further by 10% per lvl after a totem of undying saves you. This boost resets after death.
- Ground Pound:
Its cooldown now scales by 1 second per entities killed and entities hit, on top of height based cooldown.
- Longshot fury:
Improved airborne mobility.
Added hud indicator for the speed boost.
- Gravity:
Won’t trigger if the player is crouching.
Its center particles have a proximity based opacity system, the closer you get the less opaque they’re.
- Pulling:
Won’t trigger if the player is crouching.
Its center particles have a proximity based opacity system, the closer you get the less opaque they’re.
Impaling now works on entity that’s under rain or touching water.
The chances you have to trigger Lucky Strike and Experience Resonator are now displayed nex to their names in the item’s tooltip.
The bonus of damage enchantments scales linearly with the weapon’s cooldown.
This mod has no additional files