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Absolute Afk Cinema

Go AFK and the camera takes over: slow cinematic shots of you, nearby animals, villagers, other players and interesting places – like the idle camera in racing games. Client-side, no dependencies.
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absolute-afk-cinema-1.6.3-26.2-fabric.jar

File nameabsolute-afk-cinema-1.6.3-26.2-fabric.jar
Uploader
DelinkedDEDelinkedDE
Uploaded
Oct 25, 2026
Downloads
10
Size
8.0 MB
Mod Loaders
Fabric
File ID
9322769
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:absolute-afk-cinema-1701395:9322769"

Learn more about Curse Maven

What's new

1.6.3

  • Fixed: with a controller, there was no way out of the cinema. Reported by a player using Controlify: the camera started as it should and then never stopped, because moving the stick, pressing a button, looking around - none of it reached the mod. It was watching the mouse and the keyboard, and a controller goes through neither. The only way back was to reach for the keyboard. The cinema now watches what you do in the game rather than which device you do it with: walking, looking around, and any control changing state. So a gamepad ends the show exactly like a mouse does - and so do steering wheels, macro mods and whatever else nobody has thought of yet.
  • Looking around is deliberately not counted while you are riding something. A boat turning in the current is not you looking around, and throwing the vehicle shots away over it would be the worse mistake.
  • Controls are judged by changing, not by being held. A toggle-sprint mod holds sprint down for hours, and that is not somebody coming back to their keyboard.

This mod has no additional files