promotional bannermobile promotional banner

Abloom API

Abloom API is a library mod for NeoForge that adds an elemental damage system, elemental energy accumulation, and threshold effects.

Overview

Abloom API is a library mod for NeoForge that adds an elemental damage system, elemental energy accumulation, and resonance effects. The mod provides infrastructure for creating weapons with elemental properties, projectiles, and a resistance system for mobs.


Key Features

Element System

The mod defines 13 element types:

Element Damage ID Damage Color
FIRE fire_dmg #FF5500
PHYSICAL physical_dmg #C0C0C0
WIND wind_dmg #00FFFF
EARTH earth_dmg #8B4513
WATER water_dmg #0080FF
ICE ice_dmg #00BFFF
ELECTRIC electric_dmg #FF19FF
ENERGY energy_dmg #FFFF00
NATURAL natural_dmg #32CD32
QUANTUM quantum_dmg #9400D3
ETHER ether_dmg #24B3A7
LIGHT light_dmg #FFFFE0
SHADOW shadow_dmg #4B0082
PRISMATIC prismatic_dmg Rainbow (dynamic)

Prismatic Damage

Prismatic damage is a special damage type that doesn't accumulate resonance points on its own. Instead, when a target with an active elemental resonance receives prismatic damage, the damage is converted to the type of the active resonance:

  • Conversion Mechanic: Prismatic damage is automatically converted to the element of the target's active resonance effect
  • No Accumulation: Converted prismatic damage does NOT add resonance points to the target
  • No Threshold Effects: The resonance effect itself is NOT triggered by the converted damage
  • Prism Effect: Targets with the Prism effect maintain their stored resonance type even after the resonance effect expires
  • Effect Duration: 30 seconds (600 ticks)

Resonance Accumulation Mechanics

  • When taking damage from an element, the target accumulates resonance points of that element
  • Base accumulation value: 1 resonance point per hit
  • Activation threshold: 100 resonance points
  • When the threshold is reached, a special effect triggers and resonance points are reset
  • Accumulation resets after 300 ticks (15 seconds) without receiving damage of that type

Resonance Effects

When reaching 100 accumulation resonance points:

Element Effect Duration
PHYSICAL Physical resonance explosion, applies Rupture effect (target takes 200% initial damage, defense reduced by 30%) 6 seconds (120 ticks)
FIRE Fire resonance explosion, applies Burning effect 10 seconds (200 ticks)
WIND Wind resonance explosion, applies Windswept effect. Applying any other elemental damage (except Wind) while this effect is active triggers the corresponding resonance explosion and removes Windswept effect 8 seconds (160 ticks)
WATER Water resonance explosion, applies Wetness effect (target takes 150% initial damage, increases resonance accumulation by 100%) 12 seconds (240 ticks)
EARTH Earth resonance explosion, applies Stun effect (target cannot deal damage or move) 5 seconds (100 ticks)
ICE Ice resonance explosion, applies Freeze effect 12 seconds (240 ticks)
ELECTRIC Electric resonance explosion, applies Shock effect (target deals 20% less damage) 10 seconds (200 ticks)
ENERGY Energy resonance explosion, applies Overload effect (damage taken by target increased by 20%) 10 seconds (200 ticks)
NATURAL Natural resonance explosion, applies Bloom effect (target takes 1 damage per second and receives 20% universal vulnerability) 8 seconds (160 ticks)
QUANTUM Quantum resonance explosion, applies Break effect (all damage to target ignores defense) 6 seconds (120 ticks)
ETHER Ether resonance explosion, applies Corruption effect (target's resistance to all damage types reduced by 20% and takes periodic damage) 8 seconds (160 ticks)
LIGHT Light resonance explosion, applies Dispersion effect (damage taken by target increased by a certain amount %) 10 seconds (200 ticks)
SHADOW Shadow resonance explosion, applies Eclipse effect (target's defense and damage dealt reduced by 10% + 10% per additional negative effect, max 50% reduction) 10 seconds (200 ticks)

Mob Resistances and Weaknesses

The following table shows which mobs have immunities, resistances, or weaknesses to each element type:

Element Resistant Weak
FIRE Blaze, Magma Cube, Wither, Ender Dragon, Strider, Zombified Piglin, Wither Skeleton, Ghast, Warden, Hoglin, Piglin, Piglin Brute, Zoglin, Husk, Camel Snow Golem, Dolphin, Zombie, Zombie Villager, Drowned, Stray, Bogged
PHYSICAL Turtle, Armadillo, Iron Golem, Shulker, Warden, Ender Dragon Slime, Magma Cube, Phantom, Vex, Allay, Glow Squid, Squid
WIND Phantom, Breeze, Ender Dragon, Ghast, Vex, Allay, Parrot, Chicken, Ocelot, Cat, Fox, Wolf Turtle, Sniffer, Armadillo, Camel, Ravager, Hoglin, Polar Bear
EARTH Endermite, Silverfish, Shulker, Iron Golem, Warden, Giant, Ravager, Armadillo, Sniffer Ghast, Phantom, Vex, Allay, Breeze
WATER Squid, Glow Squid, Drowned, Guardian, Elder Guardian, Axolotl, Tadpole, Frog, Turtle, Cod, Salmon, Pufferfish, Tropical Fish, Dolphin, Witch Blaze, Snow Golem, Strider, Breeze
ICE Snow Golem, Stray, Polar Bear, Goat Blaze, Magma Cube, Strider, Breeze
ELECTRIC Creeper, Enderman, Phantom, Allay, Breeze Drowned, Turtle, Axolotl, Frog, Tadpole, Cod, Salmon, Pufferfish, Tropical Fish, Dolphin, Squid, Glow Squid, Guardian, Elder Guardian
ENERGY Enderman, Shulker, Warden, Ender Dragon, Wither, Elder Guardian, Evoker, Witch Creeper, Ghast
NATURAL Bogged, Wither Skeleton, Wither, Slime, Magma Cube, Bee, Wolf, Ocelot, Cat, Panda, Fox, Rabbit Villager, Wandering Trader, Iron Golem, Snow Golem, Allay, Zoglin, Stray, Zombified Piglin, Zombie, Zombie Villager, Skeleton, Axolotl
QUANTUM Enderman, Endermite, Ender Dragon, Shulker, Wither, Warden Villager, Wandering Trader, Bat, Allay
ETHER Ender Dragon, Wither Enderman, Endermite, Shulker, Warden
LIGHT Warden, Wither Zombified Piglin, Zombie, Zombie Villager, Skeleton, Zoglin
SHADOW Warden, Wither None
PRISMATIC DO NOT SUPPORT DO NOT SUPPORT

The Abloom API Team

profile avatar
  • 5
    Followers
  • 1
    Projects
  • 412
    Downloads

More from MagicalAlexeyView all

  • Keepers of the Stones II project image

    Keepers of the Stones II

    Keepers of the Stones II is a mod that was created as a continuation of the original version of the Keepers of the Stones mod. It adds new element stones that can be used to improve the character's characteristics and abilities.

    • 26.1K
    • November 12, 2025
  • Keepers of the Stones project image

    Keepers of the Stones

    This mod will add new sources of energy to the world with which you can transform into masters of the elements.

    • 42.3K
    • August 22, 2025
  • Forest X Reborn project image

    Forest X Reborn

    The revival of the legendary Forest X Second Edition addon, but only for Minecraft Java Edition.

    • 12.2K
    • April 2, 2025
  • Curse of the Abyss: The Mystery of the Depths project image

    Curse of the Abyss: The Mystery of the Depths

    This mod adds a new level of danger to Minecraft in deep caves (below the Y=0 level). The deeper you go down, the stronger the curse will be when you try to climb up.

    • 1.5K
    • January 26, 2025
  • Keepers of the Stones II project image

    Keepers of the Stones II

    Keepers of the Stones II is a mod that was created as a continuation of the original version of the Keepers of the Stones mod. It adds new element stones that can be used to improve the character's characteristics and abilities.

    • 26.1K
    • November 12, 2025
  • Keepers of the Stones project image

    Keepers of the Stones

    This mod will add new sources of energy to the world with which you can transform into masters of the elements.

    • 42.3K
    • August 22, 2025
  • Forest X Reborn project image

    Forest X Reborn

    The revival of the legendary Forest X Second Edition addon, but only for Minecraft Java Edition.

    • 12.2K
    • April 2, 2025
  • Curse of the Abyss: The Mystery of the Depths project image

    Curse of the Abyss: The Mystery of the Depths

    This mod adds a new level of danger to Minecraft in deep caves (below the Y=0 level). The deeper you go down, the stronger the curse will be when you try to climb up.

    • 1.5K
    • January 26, 2025