AA2 Core:
qol and bridge features for Multiblocked2 machines, among other things
What it does
- Parallel control- Min/max parallel slider UI trait on machines (including lone parallel parts). Only run when you can hit your chosen range.
- Clearer Jade status for controller blocks- Shows
working - X parallelinstead of a bare “working”. - Multiblock formation help- When a structure isn’t formed, Jade shows what’s expected and where (including friendly names for tags). Default tag localization is
aa:io -> IObut can be changed with assets - Reliable recipe slots- Named JEI/recipe-map slots stay distinct (
1vs10vs100) instead of overlapping (used to be soft regex). - AE2 <> Mekanism chemicals- ME Chemical Interface trait and UI slots so Multiblocked2 machines can talk to appmek chemical networks.
- Smarter tanks & filters- Phantom chemical tanks, fix for unchecking allow-same-fluid not being respected, adding disallow-same-fluid for chemical traits, and cleaner ME tank UI in general.
- Less Jade spam- Hides huge ME/chemical storage dumps on interface-style machines while keeping the block name.
- Transparency fixes for MBD2 preview- Translucent blocks in MBD2 previews render more reliably (or at all). It forces semitransparency to be opaque, which I've found to be an acceptable compromise.
- JEI fixes for AE2- Fabulous-graphics AE2 fluid cubes stay visible like in the in-world transformation recipes
Personal usage
While this mod was developed with and for Aeon Automata 2, you can install it for some of these fixes if you want
Required: Forge 47.x, LDLib 1.0.48+, Multiblocked2 1.0.38.a+.
Optional: AE2, Mekanism, Applied Mekanistics, and Jade to unlock their features

