File Details
ava-1.16.5-1.9.1
- R
- Nov 21, 2021
- 12.84 MB
- 902
- 1.16.5
- Forge
File Name
ava-1.9.1.jar
Supported Versions
- 1.16.5
Curse Maven Snippet
Added:
-> Presets now has 2 primaries
-> stack with integer tag with weapon classification will now be defined as the weapon type for competitive mode
-> Players now can pick up guns on the ground by pressing key G under competitive
-> New client config options
-> Players now have a AP value under competitive mode, it represents the health of armour before it loses its protection
-> Custom AVA UI under Competitive mode
-> More sound effects
-> Smart entities no longer drops their items under competitive mode besides their primaries
-> Scopes will now bob while ads when player's movin
-> new timer commands
-> Preset 1 now only accept pointman weapons, 2 for rifle man, 3 for sniper
-> /ava clientConfig command, allow users to modify client config ingame
-> /ava actionListeners {state} [listen/update} for map creators
-> site size can now be configured in server config, or through /ava site {site} [radius/height] {value}
-> EU and NRF Radio
-> Repairable Blocks
-> Guns now have penetration stat
-> Guns now have floating damage
-> Guns now has more specific attack speed
-> /ava setRepairableRepaired {true/false} repair/destroy every loaded repairable block
-> Client will now receive notification of current status of competitive mode when login or changed: enabled/disabled
-> Only eu members can pick up c4 under competitive mode now
-> Different marks and timer for c4 when competitive mode is activated
-> Radio usable when fully equipped
-> In holding shift upon hovering gun stacks will now display detailed attributes
Improved:
-> Mob damage difficulty scaling reduced all by 10%
-> Guns now no longer uses magazines under competitive mode, but the "inner_capacity" tag
-> Cache C4 stack for rendering to save resources
-> Particles from bullets are reduced
-> Finally, correct interpolation is fixed. Animations are now real smooth.
-> Players now freezes movement input instead of slowness
-> Parachutes will now not get damaged under competitive
-> Difficulty multiplier now only apply when target is player
-> Largely increased performance of bullet block tracing
-> Largely increased performance of bullet entity tracing
-> Guns in AI's hand will not stop rendering from distance to save performance
-> AI's now use static models to save performance
-> FIre model is now cached to save performance
-> Python 357 reload animation
-> Removed unused/hidden quad on models to save performance
-> Animations are now calculated and stored instead of recalculating every frame to save performance
-> Alternate sound volumn and channels
-> AVA Armour now provides same amour and toughness as netherite set
-> AVA Armour recipe changed
-> Sniper textures
-> Explosives are now more lethal
-> Smoothened bob animation
-> MK20 reload animation
-> P226 reload animation
-> SW1911 reload animation
-> MP5K reload animation
-> MP5SD5 reload animation
-> Most of the sound qualities
-> client config commands still exist but the command will no longer suggest them
-> Guns' initiall and normal accuracy and stability is now closer to the original game
-> Default damage multiplier to players from server config is decreased from 2.0 to 1.0
-> Rendering of kill feed
-> Entity vision check now checks for the centre of target instead of feet
-> Bullet sound effect
-> C4 Item now has double it's life time in competitive mode
-> Mobility is now stack sensitive
-> Gun tooltip colour
-> Better default preset options
Fixed:
-> GM94 grenade issues
-> Empty weapon kill tip will now use skeleton skull as weapon icon
-> Player will now no longer try to plant c4 when game is not focus or has active screen
-> Projectile motion error

