A Game of Blocks

A Game of Thrones/Westeros, Overhaul Minecraft Mod, inspired by Mount & Blade.

File Details

agob-1.34.1-beta.jar

  • R
  • Jul 18, 2026
  • 18.94 MB
  • 34
  • 1.21.1
  • Fabric

File Name

agob-1.34.1-beta.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:a-game-of-blocks-1502722:8457036"

Learn more about Curse Maven

![Roads Fix](https://cdn.modrinth.com/data/cached_images/cc86ac92bfb78aa2bfcdfd002ee4ef304467b05a.png)

Added:
- Added terrain-aware castle roads that connect wall gates to building entrances.
- Added natural spawn surfaces for deer, direwolves, horses, and other passive wildlife.
- Added persistent castle road generation that safely continues after restarting a world.
- Added improved legacy gate discovery for castles created in older saves.

Fixed:
- Fixed passive mobs spawning in unnatural lines in the Ice and Fire dimension.
- Fixed passive wildlife not populating custom biomes like Overworld animals.
- Fixed castle roads missing wall entrances or ending in incorrect locations.
- Fixed roads cutting through buildings, walls, water, and unsuitable terrain.
- Fixed gate detection potentially loading distant or unloaded chunks.
- Fixed repeated castle-generation scans and completion messages running every tick.
- Fixed excessive recipe checks from idle brewing and cooking workstations.
- Fixed redundant world scans involving troops, companions, platforms, dynasty NPCs, and travel entities.
- Fixed interrupted voyage and land-travel sessions being removed too aggressively.

Changed:
- Passive mob populations are now distributed according to biome climate and terrain.
- Castle structures and walls are now generated before roads are routed and nature is placed.
- Castle roads now dynamically route around obstacles using bounded pathfinding.
- Territory maps now use shared ownership data and retain only the currently needed textures.
- Companion formations and moving platforms now use spatial indexes instead of repeated entity scans.
- Dynasty, house, kingdom, and castle ownership updates now avoid unnecessary network synchronization.
- Voyage progress is now saved periodically instead of every tick.
- Castle and gate maintenance work is now distributed across ticks to reduce server lag spikes.
- Expensive debug and travel logging is now disabled during normal gameplay.